another large series of changes, related to the refactoring.

CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
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ejcoumans committed 2006-10-06 05:22:13 +00:00
1 parent 97b287a6bc
commit bf847b839a
54 files changed
+1852 -1946

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@@ -100,7 +100,7 @@ class MyColladaConverter : public ColladaConverter
virtual void setGravity(const btVector3& grav)
{
m_demoApp->setGravity(grav);
m_demoApp->getDynamicsWorld()->setGravity(grav);
}
virtual void setCameraInfo(const btVector3& camUp,int forwardAxis)
{