another large series of changes, related to the refactoring.
CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects, During dispatch, finding an algorith etc. order can be swapped. fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
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@@ -100,7 +100,7 @@ class MyColladaConverter : public ColladaConverter
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virtual void setGravity(const btVector3& grav)
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{
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m_demoApp->setGravity(grav);
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m_demoApp->getDynamicsWorld()->setGravity(grav);
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}
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virtual void setCameraInfo(const btVector3& camUp,int forwardAxis)
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{
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