another large series of changes, related to the refactoring.

CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
This commit is contained in:
ejcoumans
2006-10-06 05:22:13 +00:00
parent 97b287a6bc
commit bf847b839a
54 changed files with 1852 additions and 1946 deletions

View File

@@ -56,8 +56,24 @@ class btCollisionDispatcher : public btDispatcher
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
public:
///allows the user to get contact point callbacks
inline btManifoldResult* internalGetNewManifoldResult(btCollisionObject* obj0,btCollisionObject* obj1)
{
//in-place, this prevents parallel dispatching, but just adding a list would fix that.
btManifoldResult* manifoldResult = new (&m_defaultManifoldResult) btManifoldResult(obj0,obj1);
return manifoldResult;
}
///allows the user to get contact point callbacks
inline void internalReleaseManifoldResult(btManifoldResult*)
{
}
///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
@@ -90,23 +106,17 @@ public:
virtual void releaseManifold(btPersistentManifold* manifold);
///allows the user to get contact point callbacks
virtual btManifoldResult* getNewManifoldResult(btCollisionObject* obj0,btCollisionObject* obj1,btPersistentManifold* manifold);
///allows the user to get contact point callbacks
virtual void releaseManifoldResult(btManifoldResult*);
virtual void clearManifold(btPersistentManifold* manifold);
btCollisionAlgorithm* findAlgorithm(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1);
btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1);
btCollisionAlgorithm* internalFindAlgorithm(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1);
btCollisionAlgorithm* internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1);
virtual bool needsCollision(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1);
virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1);
virtual bool needsResponse(const btCollisionObject& colObj0,const btCollisionObject& colObj1);
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
virtual int getUniqueId() { return RIGIDBODY_DISPATCHER;}