another large series of changes, related to the refactoring.
CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects, During dispatch, finding an algorith etc. order can be swapped. fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
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@@ -18,14 +18,14 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
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btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
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: btCollisionAlgorithm(ci),
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m_ownManifold(false),
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m_manifoldPtr(mf)
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{
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if (!m_manifoldPtr && m_dispatcher->needsCollision(*proxy0,*proxy1))
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if (!m_manifoldPtr)
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{
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m_manifoldPtr = m_dispatcher->getNewManifold(proxy0->m_clientObject,proxy1->m_clientObject);
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m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
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m_ownManifold = true;
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}
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}
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@@ -39,13 +39,11 @@ btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
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}
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}
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void btSphereSphereCollisionAlgorithm::processCollision (btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const btDispatcherInfo& dispatchInfo)
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void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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if (!m_manifoldPtr)
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return;
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btCollisionObject* col0 = static_cast<btCollisionObject*>(proxy0->m_clientObject);
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btCollisionObject* col1 = static_cast<btCollisionObject*>(proxy1->m_clientObject);
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btSphereShape* sphere0 = (btSphereShape*)col0->m_collisionShape;
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btSphereShape* sphere1 = (btSphereShape*)col1->m_collisionShape;
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@@ -68,13 +66,12 @@ void btSphereSphereCollisionAlgorithm::processCollision (btBroadphaseProxy* prox
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btVector3 pos1 = col1->m_worldTransform.getOrigin() + radius1* normalOnSurfaceB;
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/// report a contact. internally this will be kept persistent, and contact reduction is done
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btManifoldResult* resultOut = m_dispatcher->getNewManifoldResult(col0,col1,m_manifoldPtr);
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resultOut->setPersistentManifold(m_manifoldPtr);
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resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
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m_dispatcher->releaseManifoldResult(resultOut);
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}
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float btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const btDispatcherInfo& dispatchInfo)
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float btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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//not yet
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return 1.f;
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