fix whitespace formatting in cmake files

This commit is contained in:
Andrew Meadows
2015-12-07 14:08:04 -08:00
parent aaf4e1acfa
commit c0c1691c25
29 changed files with 241 additions and 242 deletions

View File

@@ -3,36 +3,36 @@ INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src )
ADD_DEFINITIONS(-DB3_USE_CLEW)
SET(Bullet3OpenCL_clew_SRCS
../clew/clew.c
BroadphaseCollision/b3GpuGridBroadphase.cpp
BroadphaseCollision/b3GpuSapBroadphase.cpp
../clew/clew.c
BroadphaseCollision/b3GpuGridBroadphase.cpp
BroadphaseCollision/b3GpuSapBroadphase.cpp
BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp
BroadphaseCollision/b3GpuParallelLinearBvh.cpp
Initialize/b3OpenCLUtils.cpp
NarrowphaseCollision/b3ContactCache.cpp
NarrowphaseCollision/b3ConvexHullContact.cpp
NarrowphaseCollision/b3GjkEpa.cpp
NarrowphaseCollision/b3GjkPairDetector.cpp
NarrowphaseCollision/b3OptimizedBvh.cpp
NarrowphaseCollision/b3QuantizedBvh.cpp
NarrowphaseCollision/b3StridingMeshInterface.cpp
NarrowphaseCollision/b3TriangleCallback.cpp
NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
ParallelPrimitives/b3BoundSearchCL.cpp
ParallelPrimitives/b3FillCL.cpp
ParallelPrimitives/b3LauncherCL.cpp
ParallelPrimitives/b3PrefixScanCL.cpp
ParallelPrimitives/b3PrefixScanFloat4CL.cpp
ParallelPrimitives/b3RadixSort32CL.cpp
Raycast/b3GpuRaycast.cpp
RigidBody/b3GpuGenericConstraint.cpp
RigidBody/b3GpuJacobiContactSolver.cpp
RigidBody/b3GpuNarrowPhase.cpp
RigidBody/b3GpuPgsConstraintSolver.cpp
RigidBody/b3GpuPgsContactSolver.cpp
RigidBody/b3GpuRigidBodyPipeline.cpp
RigidBody/b3Solver.cpp
Initialize/b3OpenCLUtils.cpp
NarrowphaseCollision/b3ContactCache.cpp
NarrowphaseCollision/b3ConvexHullContact.cpp
NarrowphaseCollision/b3GjkEpa.cpp
NarrowphaseCollision/b3GjkPairDetector.cpp
NarrowphaseCollision/b3OptimizedBvh.cpp
NarrowphaseCollision/b3QuantizedBvh.cpp
NarrowphaseCollision/b3StridingMeshInterface.cpp
NarrowphaseCollision/b3TriangleCallback.cpp
NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
ParallelPrimitives/b3BoundSearchCL.cpp
ParallelPrimitives/b3FillCL.cpp
ParallelPrimitives/b3LauncherCL.cpp
ParallelPrimitives/b3PrefixScanCL.cpp
ParallelPrimitives/b3PrefixScanFloat4CL.cpp
ParallelPrimitives/b3RadixSort32CL.cpp
Raycast/b3GpuRaycast.cpp
RigidBody/b3GpuGenericConstraint.cpp
RigidBody/b3GpuJacobiContactSolver.cpp
RigidBody/b3GpuNarrowPhase.cpp
RigidBody/b3GpuPgsConstraintSolver.cpp
RigidBody/b3GpuPgsContactSolver.cpp
RigidBody/b3GpuRigidBodyPipeline.cpp
RigidBody/b3Solver.cpp
)
@@ -65,14 +65,14 @@ DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN ".svn" E
#DESTINATION ${INCLUDE_INSTALL_DIR}/Bullet3OpenCL_clew)
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(Bullet3OpenCL_clew PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(Bullet3OpenCL_clew PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
# Have to list out sub-directories manually:
SET_PROPERTY(SOURCE ${BroadphaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/BroadphaseCollision)
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ENDIF (INSTALL_LIBS)