fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
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@@ -46,6 +46,7 @@ class btCollisionShape;
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class ForkLiftDemo : public CommonExampleInterface
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{
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public:
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GUIHelperInterface* m_guiHelper;
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/* extra stuff*/
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btVector3 m_cameraPosition;
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@@ -57,7 +58,6 @@ class ForkLiftDemo : public CommonExampleInterface
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btRigidBody* m_carChassis;
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btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionShape* colSape);
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GUIHelperInterface* m_guiHelper;
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int m_wheelInstances[4];
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//----------------------------
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@@ -195,8 +195,6 @@ bool useMCLPSolver = true;
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#include "ForkLiftDemo.h"
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const int maxProxies = 32766;
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const int maxOverlap = 65535;
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///btRaycastVehicle is the interface for the constraint that implements the raycast vehicle
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///notice that for higher-quality slow-moving vehicles, another approach might be better
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