fix many warnings

remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
This commit is contained in:
Erwin Coumans
2017-01-15 22:26:11 -08:00
parent e3df00d5f1
commit c0c4c8ba3f
146 changed files with 830 additions and 1431 deletions

View File

@@ -163,10 +163,10 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
InternalDataRenderer() :
m_activeCamera(&m_defaultCamera1),
m_shadowMap(0),
m_shadowTexture(0),
m_renderFrameBuffer(0),
m_activeCamera(&m_defaultCamera1)
m_renderFrameBuffer(0)
{
//clear to zero to make it obvious if the matrix is used uninitialized
for (int i=0;i<16;i++)
@@ -616,7 +616,7 @@ int GLInstancingRenderer::registerTexture(const unsigned char* texels, int width
b3Assert(glGetError() ==GL_NO_ERROR);
glActiveTexture(GL_TEXTURE0);
int textureIndex = m_data->m_textureHandles.size();
const GLubyte* image= (const GLubyte*)texels;
// const GLubyte* image= (const GLubyte*)texels;
GLuint textureHandle;
glGenTextures(1,(GLuint*)&textureHandle);
glBindTexture(GL_TEXTURE_2D,textureHandle);
@@ -661,7 +661,7 @@ void GLInstancingRenderer::updateTexture(int textureIndex, const unsigned cha
glBindTexture(GL_TEXTURE_2D,h.m_glTexture);
b3Assert(glGetError() ==GL_NO_ERROR);
const GLubyte* image= (const GLubyte*)texels;
// const GLubyte* image= (const GLubyte*)texels;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, h.m_width,h.m_height,0,GL_RGB,GL_UNSIGNED_BYTE,&flippedTexels[0]);
b3Assert(glGetError() ==GL_NO_ERROR);
glGenerateMipmap(GL_TEXTURE_2D);

View File

@@ -456,7 +456,7 @@ void GLPrimitiveRenderer::drawTexturedRect2a(float x0, float y0, float x1, float
PrimVertex( PrimVec4( -1.f+2.f*x1/float(m_screenWidth), 1.f-2.f*y0/float(m_screenHeight), 0.f, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u1,v0))
};
int sz = m_data2->m_numVerticesText;
// int sz = m_data2->m_numVerticesText;
m_data2->m_verticesRect[m_data2->m_numVerticesRect++]=vertexData[0];
m_data2->m_verticesRect[m_data2->m_numVerticesRect++]=vertexData[1];
@@ -492,7 +492,7 @@ void GLPrimitiveRenderer::drawTexturedRect2(float x0, float y0, float x1, float
PrimVertex( PrimVec4( -1.f+2.f*x1/float(m_screenWidth), 1.f-2.f*y0/float(m_screenHeight), 0.f, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u1,v0))
};
int sz = m_data2->m_numVerticesText;
// int sz = m_data2->m_numVerticesText;
m_data2->m_verticesText[m_data2->m_numVerticesText++]=vertexData[0];
m_data2->m_verticesText[m_data2->m_numVerticesText++]=vertexData[1];

View File

@@ -223,8 +223,8 @@ MacOpenGLWindow::MacOpenGLWindow()
m_mouseX(0),
m_mouseY(0),
m_modifierFlags(0),
m_mouseMoveCallback(0),
m_mouseButtonCallback(0),
m_mouseMoveCallback(0),
m_wheelCallback(0),
m_keyboardCallback(0),
m_retinaScaleFactor(1),
@@ -334,10 +334,10 @@ void MacOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
// add Edit menu
NSMenuItem *editMenuItem = [[NSMenuItem new] autorelease];
NSMenu *menu = [[NSMenu allocWithZone:[NSMenu menuZone]]initWithTitle:@"Edit"];
NSMenu *menu = [[NSMenu alloc]initWithTitle:@"Edit"];
[editMenuItem setSubmenu: menu];
NSMenuItem *copyItem = [[NSMenuItem allocWithZone:[NSMenu menuZone]]initWithTitle:@"Copy" action:@selector(copy:) keyEquivalent:@"c"];
NSMenuItem *copyItem = [[NSMenuItem alloc]initWithTitle:@"Copy" action:@selector(copy:) keyEquivalent:@"c"];
[menu addItem:copyItem];
[menubar addItem:editMenuItem];