fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
This commit is contained in:
@@ -456,7 +456,7 @@ void GLPrimitiveRenderer::drawTexturedRect2a(float x0, float y0, float x1, float
|
||||
PrimVertex( PrimVec4( -1.f+2.f*x1/float(m_screenWidth), 1.f-2.f*y0/float(m_screenHeight), 0.f, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u1,v0))
|
||||
};
|
||||
|
||||
int sz = m_data2->m_numVerticesText;
|
||||
// int sz = m_data2->m_numVerticesText;
|
||||
|
||||
m_data2->m_verticesRect[m_data2->m_numVerticesRect++]=vertexData[0];
|
||||
m_data2->m_verticesRect[m_data2->m_numVerticesRect++]=vertexData[1];
|
||||
@@ -492,7 +492,7 @@ void GLPrimitiveRenderer::drawTexturedRect2(float x0, float y0, float x1, float
|
||||
PrimVertex( PrimVec4( -1.f+2.f*x1/float(m_screenWidth), 1.f-2.f*y0/float(m_screenHeight), 0.f, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u1,v0))
|
||||
};
|
||||
|
||||
int sz = m_data2->m_numVerticesText;
|
||||
// int sz = m_data2->m_numVerticesText;
|
||||
|
||||
m_data2->m_verticesText[m_data2->m_numVerticesText++]=vertexData[0];
|
||||
m_data2->m_verticesText[m_data2->m_numVerticesText++]=vertexData[1];
|
||||
|
||||
Reference in New Issue
Block a user