fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
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@@ -20,10 +20,7 @@
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class DynamicTexturedCubeDemo : public CommonExampleInterface
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{
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CommonGraphicsApp* m_app;
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float m_x;
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float m_y;
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float m_z;
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b3AlignedObjectArray<int> m_movingInstances;
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b3AlignedObjectArray<int> m_movingInstances;
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TinyVRGui* m_tinyVrGUI;
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@@ -37,10 +34,7 @@ public:
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DynamicTexturedCubeDemo(CommonGraphicsApp* app)
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:m_app(app),
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m_x(0),
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m_y(0),
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m_z(0),
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m_tinyVrGUI(0)
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m_tinyVrGUI(0)
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{
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m_app->setUpAxis(2);
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@@ -76,16 +76,16 @@ struct RaytracerInternalData
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RaytracerInternalData()
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:m_canvasIndex(-1),
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m_canvas(0),
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m_roll(0),
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m_pitch(0),
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m_yaw(0),
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#ifdef _DEBUG
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m_width(64),
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m_height(64)
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m_width(64),
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m_height(64),
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#else
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m_width(128),
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m_height(128)
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m_width(128),
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m_height(128),
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#endif
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m_pitch(0),
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m_roll(0),
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m_yaw(0)
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{
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btConeShape* cone = new btConeShape(1,1);
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btSphereShape* sphere = new btSphereShape(1);
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@@ -300,7 +300,7 @@ void RaytracerPhysicsSetup::stepSimulation(float deltaTime)
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int mode = 0;
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// int mode = 0;
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int x,y;
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for (x=0;x<m_internalData->m_width;x++)
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@@ -298,7 +298,7 @@ void TimeSeriesCanvas::insertDataAtCurrentTime(float orgV, int dataSourceIndex,
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float amp = m_internalData->m_pixelsPerUnit;
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//insert some new value(s) in the right-most column
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{
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float time = m_internalData->getTime();
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// float time = m_internalData->getTime();
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float v = zero+amp*orgV;
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@@ -43,14 +43,14 @@ struct TinyRendererSetupInternalData
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int m_animateRenderer;
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TinyRendererSetupInternalData(int width, int height)
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:m_roll(0),
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m_pitch(0),
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m_yaw(0),
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m_width(width),
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m_height(height),
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:
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m_rgbColorBuffer(width,height,TGAImage::RGB),
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m_textureHandle(0),
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m_width(width),
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m_height(height),
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m_pitch(0),
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m_roll(0),
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m_yaw(0),
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m_textureHandle(0),
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m_animateRenderer(0)
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{
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m_depthBuffer.resize(m_width*m_height);
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@@ -19,9 +19,10 @@ struct TestCanvasInterface2 : public Common2dCanvasInterface
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int m_height;
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TestCanvasInterface2(b3AlignedObjectArray<unsigned char>& texelsRGB, int width, int height)
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:m_width(width),
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m_height(height),
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m_texelsRGB(texelsRGB)
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:
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m_texelsRGB(texelsRGB),
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m_width(width),
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m_height(height)
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{
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}
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