fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
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@@ -486,7 +486,7 @@ void MatrixRmn::ComputeSVD( MatrixRmn& U, VectorRn& w, MatrixRmn& V ) const
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&& U.NumRows==U.NumCols && V.NumRows==V.NumCols
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&& w.GetLength()==Min(NumRows,NumCols) );
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double temp=0.0;
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// double temp=0.0;
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VectorRn& superDiag = VectorRn::GetWorkVector( w.GetLength()-1 ); // Some extra work space. Will get passed around.
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// Choose larger of U, V to hold intermediate results
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@@ -23,7 +23,7 @@ subject to the following restrictions:
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#include <math.h>
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#include "LinearR3.h"
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#if 0
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/****************************************************************
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Axes
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@@ -65,7 +65,7 @@ static float zy[] = {
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static int zorder[] = {
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1, 2, 3, 4, -5, 6
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};
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#endif
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#define LENFRAC 0.10
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#define BASEFRAC 1.10
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@@ -88,9 +88,9 @@ static int zorder[] = {
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/* x, y, z, axes: */
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static float axx[3] = { 1., 0., 0. };
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static float ayy[3] = { 0., 1., 0. };
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static float azz[3] = { 0., 0., 1. };
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//static float axx[3] = { 1., 0., 0. };
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//static float ayy[3] = { 0., 1., 0. };
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//static float azz[3] = { 0., 0., 1. };
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@@ -45,7 +45,7 @@ public:
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double GetTheta() const { return theta; }
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double AddToTheta( double& delta ) {
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double orgTheta = theta;
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//double orgTheta = theta;
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theta += delta;
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#if 0
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if (theta < minTheta)
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