fix many warnings

remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
This commit is contained in:
Erwin Coumans
2017-01-15 22:26:11 -08:00
parent e3df00d5f1
commit c0c4c8ba3f
146 changed files with 830 additions and 1431 deletions

View File

@@ -31,11 +31,11 @@ struct DepthShader : public IShader {
DepthShader(Model* model, Matrix& lightModelView, Matrix& projectionMat, Matrix& modelMat, Vec3f localScaling, float lightDistance)
:m_model(model),
m_lightModelView(lightModelView),
m_projectionMat(projectionMat),
m_modelMat(modelMat),
m_localScaling(localScaling),
m_lightDistance(lightDistance)
m_projectionMat(projectionMat),
m_localScaling(localScaling),
m_lightModelView(lightModelView),
m_lightDistance(lightDistance)
{
m_invModelMat = m_modelMat.invert_transpose();
}
@@ -92,19 +92,21 @@ struct Shader : public IShader {
:m_model(model),
m_light_dir_local(light_dir_local),
m_light_color(light_color),
m_ambient_coefficient(ambient_coefficient),
m_diffuse_coefficient(diffuse_coefficient),
m_specular_coefficient(specular_coefficient),
m_modelView1(modelView),
m_lightModelView(lightModelView),
m_projectionMat(projectionMat),
m_modelMat(modelMat),
m_viewportMat(viewportMat),
m_localScaling(localScaling),
m_colorRGBA(colorRGBA),
m_width(width),
m_height(height),
m_shadowBuffer(shadowBuffer)
m_modelMat(modelMat),
m_modelView1(modelView),
m_projectionMat(projectionMat),
m_localScaling(localScaling),
m_lightModelView(lightModelView),
m_colorRGBA(colorRGBA),
m_viewportMat(viewportMat),
m_ambient_coefficient(ambient_coefficient),
m_diffuse_coefficient(diffuse_coefficient),
m_specular_coefficient(specular_coefficient),
m_shadowBuffer(shadowBuffer),
m_width(width),
m_height(height)
{
m_invModelMat = m_modelMat.invert_transpose();
}
@@ -157,11 +159,12 @@ struct Shader : public IShader {
};
TinyRenderObjectData::TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer,b3AlignedObjectArray<float>* shadowBuffer)
:m_rgbColorBuffer(rgbColorBuffer),
:
m_model(0),
m_rgbColorBuffer(rgbColorBuffer),
m_depthBuffer(depthBuffer),
m_shadowBuffer(shadowBuffer),
m_segmentationMaskBufferPtr(0),
m_model(0),
m_userData(0),
m_userIndex(-1),
m_objectIndex(-1)
@@ -180,11 +183,11 @@ m_objectIndex(-1)
}
TinyRenderObjectData::TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer, b3AlignedObjectArray<float>* shadowBuffer, b3AlignedObjectArray<int>* segmentationMaskBuffer, int objectIndex)
:m_rgbColorBuffer(rgbColorBuffer),
:m_model(0),
m_rgbColorBuffer(rgbColorBuffer),
m_depthBuffer(depthBuffer),
m_shadowBuffer(shadowBuffer),
m_segmentationMaskBufferPtr(segmentationMaskBuffer),
m_model(0),
m_userData(0),
m_userIndex(-1),
m_objectIndex(objectIndex)
@@ -203,10 +206,10 @@ m_objectIndex(objectIndex)
}
TinyRenderObjectData::TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer)
:m_rgbColorBuffer(rgbColorBuffer),
:m_model(0),
m_rgbColorBuffer(rgbColorBuffer),
m_depthBuffer(depthBuffer),
m_segmentationMaskBufferPtr(0),
m_model(0),
m_userData(0),
m_userIndex(-1),
m_objectIndex(-1)
@@ -225,10 +228,10 @@ m_objectIndex(-1)
}
TinyRenderObjectData::TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>&depthBuffer, b3AlignedObjectArray<int>* segmentationMaskBuffer, int objectIndex)
:m_rgbColorBuffer(rgbColorBuffer),
:m_model(0),
m_rgbColorBuffer(rgbColorBuffer),
m_depthBuffer(depthBuffer),
m_segmentationMaskBufferPtr(segmentationMaskBuffer),
m_model(0),
m_userData(0),
m_userIndex(-1),
m_objectIndex(objectIndex)