fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
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@@ -158,9 +158,9 @@ static btScalar loadMass = 350.f;//
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#endif
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static int rightIndex = 0;
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static int upIndex = 1;
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static int forwardIndex = 2;
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//static int rightIndex = 0;
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//static int upIndex = 1;
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//static int forwardIndex = 2;
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static btVector3 wheelDirectionCS0(0,-1,0);
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static btVector3 wheelAxleCS(-1,0,0);
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@@ -173,8 +173,8 @@ static bool useMCLPSolver = false;//true;
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#include "Hinge2Vehicle.h"
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static const int maxProxies = 32766;
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static const int maxOverlap = 65535;
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//static const int maxProxies = 32766;
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//static const int maxOverlap = 65535;
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static float gEngineForce = 0.f;
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@@ -182,21 +182,21 @@ static float defaultBreakingForce = 10.f;
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static float gBreakingForce = 100.f;
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static float maxEngineForce = 1000.f;//this should be engine/velocity dependent
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static float maxBreakingForce = 100.f;
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//static float maxBreakingForce = 100.f;
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static float gVehicleSteering = 0.f;
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static float steeringIncrement = 0.04f;
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static float steeringClamp = 0.3f;
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static float wheelRadius = 0.5f;
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static float wheelWidth = 0.4f;
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static float wheelFriction = 1000;//BT_LARGE_FLOAT;
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static float suspensionStiffness = 20.f;
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static float suspensionDamping = 2.3f;
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static float suspensionCompression = 4.4f;
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static float rollInfluence = 0.1f;//1.0f;
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//static float wheelFriction = 1000;//BT_LARGE_FLOAT;
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//static float suspensionStiffness = 20.f;
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//static float suspensionDamping = 2.3f;
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//static float suspensionCompression = 4.4f;
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//static float rollInfluence = 0.1f;//1.0f;
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static btScalar suspensionRestLength(0.6);
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//static btScalar suspensionRestLength(0.6);
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#define CUBE_HALF_EXTENTS 1
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@@ -209,8 +209,8 @@ static btScalar suspensionRestLength(0.6);
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Hinge2Vehicle::Hinge2Vehicle(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper),
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m_guiHelper(helper),
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m_carChassis(0),
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m_guiHelper(helper),
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m_liftBody(0),
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m_forkBody(0),
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m_loadBody(0),
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@@ -378,10 +378,10 @@ tr.setOrigin(btVector3(0,-3,0));
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m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth,wheelRadius,wheelRadius));
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const float position[4]={0,10,10,0};
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const float quaternion[4]={0,0,0,1};
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const float color[4]={0,1,0,1};
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const float scaling[4] = {1,1,1,1};
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//const float position[4]={0,10,10,0};
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//const float quaternion[4]={0,0,0,1};
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//const float color[4]={0,1,0,1};
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//const float scaling[4] = {1,1,1,1};
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btVector3 wheelPos[4] = {
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btVector3(btScalar(-1.), btScalar(-0.25), btScalar(1.25)),
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