fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
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@@ -108,7 +108,7 @@ __kernel void clipFacesAndFindContactsKernel( __global const b3Float4* sepa
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int closestFaceA = clippingFaces[pairIndex].x;
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int closestFaceB = clippingFaces[pairIndex].y;
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// int closestFaceB = clippingFaces[pairIndex].y;
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int numVertsInA = clippingFaces[pairIndex].z;
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int numVertsInB = clippingFaces[pairIndex].w;
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@@ -112,7 +112,7 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
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b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
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// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
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int numContacts = numWorldVertsB1;
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//int numContacts = numWorldVertsB1;
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int numVerticesA = polyA.m_numIndices;
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for(int e0=0;e0<numVerticesA;e0++)
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{
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@@ -193,7 +193,7 @@ inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
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B3_PROFILE("clipHullAgainstHull");
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float curMaxDist=maxDist;
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//float curMaxDist=maxDist;
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int closestFaceB=-1;
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float dmax = -FLT_MAX;
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@@ -399,7 +399,7 @@ inline int b3ClipHullHullSingle(
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contact.m_frictionCoeffCmp = 45874;
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contact.m_restituitionCoeffCmp = 0;
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float distance = 0.f;
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// float distance = 0.f;
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for (int p=0;p<numPoints;p++)
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{
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contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
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@@ -461,9 +461,6 @@ inline int b3ContactConvexConvexSAT(
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//printf("numvertsB = %d\n",hullB.m_numVertices);
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// b3Float4 contactsOut[B3_MAX_VERTS];
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int contactCapacity = B3_MAX_VERTS;
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int numContactsOut=0;
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#ifdef _WIN32
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@@ -323,7 +323,7 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
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b3Float4 posB = posB1;
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posB.w = 0.f;
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int curPlaneTests=0;
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// int curPlaneTests=0;
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int curEdgeEdge = 0;
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// Test edges
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@@ -577,7 +577,7 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
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hasSeparatingNormals[i] = 0;
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int numFacesA = convexShapes[shapeIndexA].m_numFaces;
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// int numFacesA = convexShapes[shapeIndexA].m_numFaces;
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int numActualConcaveConvexTests = 0;
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int f = concavePairs[i].z;
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@@ -620,7 +620,7 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
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int hasSeparatingAxis=5;
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b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
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int localCC=0;
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// int localCC=0;
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numActualConcaveConvexTests++;
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//a triangle has 3 unique edges
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@@ -665,7 +665,7 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
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indicesA[5]=0;
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curUsedIndices+=3;
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float c = b3Dot(normal,verticesA[0]);
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float c1 = -face.m_plane.w;
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// float c1 = -face.m_plane.w;
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facesA[fidx].m_plane.x = -normal.x;
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facesA[fidx].m_plane.y = -normal.y;
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facesA[fidx].m_plane.z = -normal.z;
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@@ -16,7 +16,7 @@ inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& p
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{
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//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
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//b3Scalar dp = pt.dot(dir);
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b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
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//b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
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b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
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//b3Assert(dp==dpL);
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if(dp < min) min = dp;
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@@ -180,7 +180,7 @@ B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3R
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{
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b3Float4 supVec = b3MakeFloat4(0,0,0,0);
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// b3Float4 supVec = b3MakeFloat4(0,0,0,0);
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float maxDot = -B3_LARGE_FLOAT;
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if( 0 < hull->m_numVertices )
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