fix many warnings

remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
This commit is contained in:
Erwin Coumans
2017-01-15 22:26:11 -08:00
parent e3df00d5f1
commit c0c4c8ba3f
146 changed files with 830 additions and 1431 deletions

View File

@@ -142,8 +142,9 @@ int getNumContacts(b3Contact4* contact)
}
b3PgsJacobiSolver::b3PgsJacobiSolver(bool usePgs)
:m_btSeed2(0),m_usePgs(usePgs),
m_numSplitImpulseRecoveries(0)
:m_usePgs(usePgs),
m_numSplitImpulseRecoveries(0),
m_btSeed2(0)
{
}
@@ -1084,7 +1085,7 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
m_deltaAngularVelocities.resize(0);
m_deltaAngularVelocities.resize(numBodies,b3MakeVector3(0,0,0));
int totalBodies = 0;
//int totalBodies = 0;
for (int i=0;i<numConstraints;i++)
{

View File

@@ -83,7 +83,7 @@ void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const
info->m_J1linearAxis[2*info->rowskip+2] = 1;
b3Vector3 a1 = body0_trans.getBasis()*getPivotInA();
b3Vector3 a1a = b3QuatRotate(body0_trans.getRotation(),getPivotInA());
//b3Vector3 a1a = b3QuatRotate(body0_trans.getRotation(),getPivotInA());
{
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);