fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
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@@ -196,7 +196,7 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
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{
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const b3Vector3& pos = bodies[b].m_pos;
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const b3Quaternion& orn = bodies[b].m_quat;
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//const b3Quaternion& orn = bodies[b].m_quat;
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switch (collidables[bodies[b].m_collidableIdx].m_shapeType)
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{
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