fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
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@@ -576,7 +576,7 @@ void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaD
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for( i=0; i<numManifolds; i++)
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{
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float frictionCoeff = contactConstraints[i].getFrictionCoeff();
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//float frictionCoeff = contactConstraints[i].getFrictionCoeff();
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int aIdx = (int)contactConstraints[i].m_bodyA;
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int bIdx = (int)contactConstraints[i].m_bodyB;
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b3RigidBodyData& bodyA = bodies[aIdx];
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@@ -650,7 +650,7 @@ void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaD
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}
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for (int iter = 0;iter<maxIter;iter++)
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{
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int i=0;
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//int i=0;
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//solve friction
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