fix many warnings
remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
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@@ -559,7 +559,7 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
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break;
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}
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if (m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, callback.m_hitCollisionObject)) || runonce == true)
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if ((m_ghostObject->hasContactResponse() && (callback.hasHit() && needsCollision(m_ghostObject, callback.m_hitCollisionObject))) || runonce == true)
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{
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// we dropped a fraction of the height -> hit floor
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btScalar fraction = (m_currentPosition.getY() - callback.m_hitPointWorld.getY()) / 2;
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@@ -751,7 +751,7 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
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m_wasOnGround = onGround();
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//btVector3 lvel = m_walkDirection;
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btScalar c = 0.0f;
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//btScalar c = 0.0f;
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if (m_walkDirection.length2() > 0)
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{
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