add quadruped.py script to load and initialize the a Minitaur-like quadruped
pybullet removeConstraint, createConstraint rename b3CreateJoint to b3InitCreateUserConstraintCommand add int b3GetStatusUserConstraintUniqueId(b3SharedMemoryStatusHandle statusHandle); b3SharedMemoryCommandHandle b3InitRemoveUserConstraintCommand(b3PhysicsClientHandle physClient, int userConstraintUniqueId);
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@@ -72,7 +72,9 @@ int b3GetNumJoints(b3PhysicsClientHandle physClient, int bodyIndex);
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///given a body and joint index, return the joint information. See b3JointInfo in SharedMemoryPublic.h
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int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int jointIndex, struct b3JointInfo* info);
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b3SharedMemoryCommandHandle b3CreateJoint(b3PhysicsClientHandle physClient, int parentBodyIndex, int parentJointIndex, int childBodyIndex, int childJointIndex, struct b3JointInfo* info);
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b3SharedMemoryCommandHandle b3InitCreateUserConstraintCommand(b3PhysicsClientHandle physClient, int parentBodyIndex, int parentJointIndex, int childBodyIndex, int childJointIndex, struct b3JointInfo* info);
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int b3GetStatusUserConstraintUniqueId(b3SharedMemoryStatusHandle statusHandle);
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b3SharedMemoryCommandHandle b3InitRemoveUserConstraintCommand(b3PhysicsClientHandle physClient, int userConstraintUniqueId);
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///Request physics debug lines for debug visualization. The flags in debugMode are the same as used in Bullet
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///See btIDebugDraw::DebugDrawModes in Bullet/src/LinearMath/btIDebugDraw.h
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