updated demos includes
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@@ -47,7 +47,7 @@ ELSE (WIN32)
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ENDIF (WIN32)
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/LinearMath ${BULLET_PHYSICS_SOURCE_DIR}/Bullet }
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${BULLET_PHYSICS_SOURCE_DIR}/BulletDynamics ${BULLET_PHYSICS_SOURCE_DIR}/Extras/PhysicsInterface/Common ${BULLET_PHYSICS_SOURCE_DIR}/Extras/PhysicsInterface/CcdPhysics ${BULLET_PHYSICS_SOURCE_DIR}/LinearMath ${BULLET_PHYSICS_SOURCE_DIR}/Bullet }
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)
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)
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ADD_LIBRARY(LibOpenGLSupport
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ADD_LIBRARY(LibOpenGLSupport
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@@ -38,9 +38,8 @@ DemoApplication::DemoApplication()
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//see IDebugDraw.h for modes
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//see IDebugDraw.h for modes
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:
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:
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m_physicsEnvironmentPtr(0),
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m_physicsEnvironmentPtr(0),
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m_debugMode(0),
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m_cameraDistance(15.0),
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m_cameraDistance(15.0),
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m_debugMode(0),
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m_ele(0.f),
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m_ele(0.f),
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m_azi(0.f),
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m_azi(0.f),
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m_cameraPosition(0.f,0.f,0.f),
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m_cameraPosition(0.f,0.f,0.f),
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@@ -2,7 +2,17 @@ SubDir TOP Demos OpenGL ;
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if $(GLUT.AVAILABLE) = "yes"
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if $(GLUT.AVAILABLE) = "yes"
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{
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{
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IncludeDir Extras/PhysicsInterface/Common ;
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IncludeDir Extras/PhysicsInterface/CcdPhysics ;
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Description bulletopenglsupport : "Bullet OpenGL support" ;
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Description bulletopenglsupport : "Bullet OpenGL support" ;
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Library bulletopenglsupport : [ Wildcard *.h *.cpp ] : noinstall ;
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Library bulletopenglsupport :
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[ Wildcard *.h *.cpp ] : noinstall
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;
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CFlags bulletopenglsupport :
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[ FIncludes $(TOP)/Extras/PhysicsInterface/Common ]
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[ FIncludes $(TOP)/Extras/PhysicsInterface/CcdPhysics ]
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;
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ExternalLibs bulletopenglsupport : GLUT ;
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ExternalLibs bulletopenglsupport : GLUT ;
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}
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}
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2
VERSION
2
VERSION
@@ -1,3 +1,3 @@
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Bullet Collision Detection and Physics Library version 1.9
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Bullet Collision Detection and Physics Library version 2.0
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http://bullet.sourceforge.net
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http://bullet.sourceforge.net
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@@ -1,5 +1,7 @@
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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Erwin Coumans
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2006 Sept 10
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Started cleaning up demos
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2006 Sept 4
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2006 Sept 4
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Fixed concave collision bug (caused instability/missing collisions in meshes/compounds)
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Fixed concave collision bug (caused instability/missing collisions in meshes/compounds)
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