Planar triangle meshes with zero extends (in any direction) could cause quantization failures (division by zero).

Added a positive value to quantization AABB (doesn't affect performance).
This commit is contained in:
ejcoumans
2007-05-23 20:09:46 +00:00
parent cf2337ed7b
commit c1250cd26a
2 changed files with 6 additions and 4 deletions

View File

@@ -205,7 +205,7 @@ ATTRIBUTE_ALIGNED16(class) btOptimizedBvh
}
void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax);
void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
{