applied Character controller patch #20 from Issue 198
See https://code.google.com/p/bullet/issues/detail?id=198
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@@ -341,7 +341,7 @@ void CharacterDemo::clientResetScene()
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{
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m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_ghostObject->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
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m_character->reset ();
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m_character->reset (m_dynamicsWorld);
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///WTF
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m_character->warp (btVector3(10.210001,-2.0306311,16.576973));
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