applied Character controller patch #20 from Issue 198
See https://code.google.com/p/bullet/issues/detail?id=198
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@@ -31,7 +31,7 @@ public:
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virtual void setWalkDirection(const btVector3& walkDirection) = 0;
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virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
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virtual void reset () = 0;
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virtual void reset ( btCollisionWorld* collisionWorld ) = 0;
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virtual void warp (const btVector3& origin) = 0;
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virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
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@@ -40,6 +40,7 @@ public:
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virtual void jump () = 0;
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virtual bool onGround () const = 0;
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virtual void setUpInterpolate (bool value) = 0;
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};
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#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
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