texture check fix
This commit is contained in:
@@ -118,14 +118,14 @@ GLint lineWidthRange[2]={1,1};
|
|||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
eGfxTransparency=1,
|
eGfxTransparency=1,
|
||||||
|
eGfxHasTexture = 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct b3GraphicsInstance
|
struct b3GraphicsInstance
|
||||||
{
|
{
|
||||||
GLuint m_cube_vao;
|
GLuint m_cube_vao;
|
||||||
GLuint m_index_vbo;
|
GLuint m_index_vbo;
|
||||||
GLuint m_textureIndex;
|
GLuint m_textureIndex;
|
||||||
|
|
||||||
int m_numIndices;
|
int m_numIndices;
|
||||||
int m_numVertices;
|
int m_numVertices;
|
||||||
|
|
||||||
@@ -974,6 +974,7 @@ void GLInstancingRenderer::replaceTexture(int shapeIndex, int textureId)
|
|||||||
if (textureId>=0)
|
if (textureId>=0)
|
||||||
{
|
{
|
||||||
gfxObj->m_textureIndex = textureId;
|
gfxObj->m_textureIndex = textureId;
|
||||||
|
gfxObj->m_flags |= eGfxHasTexture;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1052,6 +1053,7 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
|
|||||||
if (textureId>=0)
|
if (textureId>=0)
|
||||||
{
|
{
|
||||||
gfxObj->m_textureIndex = textureId;
|
gfxObj->m_textureIndex = textureId;
|
||||||
|
gfxObj->m_flags |= eGfxHasTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
gfxObj->m_primitiveType = primitiveType;
|
gfxObj->m_primitiveType = primitiveType;
|
||||||
@@ -1438,8 +1440,8 @@ void GLInstancingRenderer::updateCamera(int upAxis)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
//#define STB_IMAGE_WRITE_IMPLEMENTATION
|
////#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||||
#include "stb_image/stb_image_write.h"
|
#include "third_party/stblib/stb_image_write.h"
|
||||||
void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents)
|
void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents)
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -2204,7 +2206,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
|
|||||||
{
|
{
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
GLuint curBindTexture = 0;
|
GLuint curBindTexture = 0;
|
||||||
if (gfxObj->m_textureIndex>=0)
|
if (gfxObj->m_flags & eGfxHasTexture)
|
||||||
{
|
{
|
||||||
curBindTexture = m_data->m_textureHandles[gfxObj->m_textureIndex].m_glTexture;
|
curBindTexture = m_data->m_textureHandles[gfxObj->m_textureIndex].m_glTexture;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user