texture check fix

This commit is contained in:
Erwin Coumans
2017-07-01 09:15:00 -07:00
parent 743d69ef69
commit c17625a4d0

View File

@@ -118,14 +118,14 @@ GLint lineWidthRange[2]={1,1};
enum
{
eGfxTransparency=1,
eGfxHasTexture = 2,
};
struct b3GraphicsInstance
{
GLuint m_cube_vao;
GLuint m_index_vbo;
GLuint m_textureIndex;
GLuint m_cube_vao;
GLuint m_index_vbo;
GLuint m_textureIndex;
int m_numIndices;
int m_numVertices;
@@ -974,6 +974,7 @@ void GLInstancingRenderer::replaceTexture(int shapeIndex, int textureId)
if (textureId>=0)
{
gfxObj->m_textureIndex = textureId;
gfxObj->m_flags |= eGfxHasTexture;
}
}
@@ -1052,6 +1053,7 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
if (textureId>=0)
{
gfxObj->m_textureIndex = textureId;
gfxObj->m_flags |= eGfxHasTexture;
}
gfxObj->m_primitiveType = primitiveType;
@@ -1438,8 +1440,8 @@ void GLInstancingRenderer::updateCamera(int upAxis)
//#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image/stb_image_write.h"
////#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "third_party/stblib/stb_image_write.h"
void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents)
{
@@ -2204,7 +2206,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
{
glActiveTexture(GL_TEXTURE0);
GLuint curBindTexture = 0;
if (gfxObj->m_textureIndex>=0)
if (gfxObj->m_flags & eGfxHasTexture)
{
curBindTexture = m_data->m_textureHandles[gfxObj->m_textureIndex].m_glTexture;