Use btContinuousConvexCollision instead of btGjkConvexCast (has issues in btCollisionWorld::objectQuerySingle)
Fixes in btHeightfieldTerrainShape, thanks Jay Lee.
This commit is contained in:
@@ -412,8 +412,8 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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btConvexShape* convexShape = (btConvexShape*) collisionShape;
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btConvexShape* convexShape = (btConvexShape*) collisionShape;
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btVoronoiSimplexSolver simplexSolver;
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btVoronoiSimplexSolver simplexSolver;
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btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
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btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
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if (convexCaster.calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
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if (convexCaster.calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
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{
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{
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//add hit
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//add hit
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@@ -18,9 +18,11 @@ subject to the following restrictions:
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#include "LinearMath/btTransformUtil.h"
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#include "LinearMath/btTransformUtil.h"
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btHeightfieldTerrainShape::btHeightfieldTerrainShape(int width,int length,void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
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btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
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:m_width(width),
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: m_heightStickWidth(heightStickWidth),
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m_length(length),
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m_heightStickLength(heightStickLength),
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m_width((btScalar)heightStickWidth-1),
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m_length((btScalar)heightStickLength-1),
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m_maxHeight(maxHeight),
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m_maxHeight(maxHeight),
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m_heightfieldDataUnknown(heightfieldData),
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m_heightfieldDataUnknown(heightfieldData),
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m_useFloatData(useFloatData),
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m_useFloatData(useFloatData),
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@@ -44,7 +46,7 @@ m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
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{
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{
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halfExtents.setValue(
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halfExtents.setValue(
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btScalar(m_maxHeight),
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btScalar(m_maxHeight),
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btScalar(m_width),
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btScalar(m_width), //?? don't know if this should change
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btScalar(m_length));
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btScalar(m_length));
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break;
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break;
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}
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}
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@@ -114,11 +116,11 @@ btScalar btHeightfieldTerrainShape::getHeightFieldValue(int x,int y) const
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btScalar val = 0.f;
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btScalar val = 0.f;
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if (m_useFloatData)
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if (m_useFloatData)
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{
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{
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val = m_heightfieldDataFloat[(y*m_width)+x];
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val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
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} else
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} else
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{
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{
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//assume unsigned short int
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//assume unsigned short int
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unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_width)+x];
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unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
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val = heightFieldValue* (m_maxHeight/btScalar(65535));
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val = heightFieldValue* (m_maxHeight/btScalar(65535));
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}
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}
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return val;
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return val;
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@@ -133,8 +135,8 @@ void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
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btAssert(x>=0);
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btAssert(x>=0);
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btAssert(y>=0);
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btAssert(y>=0);
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btAssert(x<m_width);
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btAssert(x<m_heightStickWidth);
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btAssert(y<m_length);
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btAssert(y<m_heightStickLength);
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btScalar height = getHeightFieldValue(x,y);
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btScalar height = getHeightFieldValue(x,y);
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@@ -218,18 +220,18 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
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int startX=0;
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int startX=0;
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int endX=m_width-1;
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int endX=m_heightStickWidth-1;
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int startJ=0;
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int startJ=0;
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int endJ=m_length-1;
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int endJ=m_heightStickLength-1;
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switch (m_upAxis)
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switch (m_upAxis)
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{
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{
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case 0:
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case 0:
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{
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{
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quantizedAabbMin[1]+=m_width/2-1;
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quantizedAabbMin[1]+=m_heightStickWidth/2-1;
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quantizedAabbMax[1]+=m_width/2+1;
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quantizedAabbMax[1]+=m_heightStickWidth/2+1;
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quantizedAabbMin[2]+=m_length/2-1;
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quantizedAabbMin[2]+=m_heightStickLength/2-1;
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quantizedAabbMax[2]+=m_length/2+1;
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quantizedAabbMax[2]+=m_heightStickLength/2+1;
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if (quantizedAabbMin[1]>startX)
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if (quantizedAabbMin[1]>startX)
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startX = quantizedAabbMin[1];
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startX = quantizedAabbMin[1];
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@@ -243,10 +245,10 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
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}
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}
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case 1:
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case 1:
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{
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{
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quantizedAabbMin[0]+=m_width/2-1;
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quantizedAabbMin[0]+=m_heightStickWidth/2-1;
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quantizedAabbMax[0]+=m_width/2+1;
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quantizedAabbMax[0]+=m_heightStickWidth/2+1;
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quantizedAabbMin[2]+=m_length/2-1;
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quantizedAabbMin[2]+=m_heightStickLength/2-1;
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quantizedAabbMax[2]+=m_length/2+1;
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quantizedAabbMax[2]+=m_heightStickLength/2+1;
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if (quantizedAabbMin[0]>startX)
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if (quantizedAabbMin[0]>startX)
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startX = quantizedAabbMin[0];
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startX = quantizedAabbMin[0];
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@@ -260,10 +262,10 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
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};
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};
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case 2:
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case 2:
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{
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{
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quantizedAabbMin[0]+=m_width/2-1;
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quantizedAabbMin[0]+=m_heightStickWidth/2-1;
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quantizedAabbMax[0]+=m_width/2+1;
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quantizedAabbMax[0]+=m_heightStickWidth/2+1;
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quantizedAabbMin[1]+=m_length/2-1;
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quantizedAabbMin[1]+=m_heightStickLength/2-1;
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quantizedAabbMax[1]+=m_length/2+1;
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quantizedAabbMax[1]+=m_heightStickLength/2+1;
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if (quantizedAabbMin[0]>startX)
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if (quantizedAabbMin[0]>startX)
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startX = quantizedAabbMin[0];
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startX = quantizedAabbMin[0];
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@@ -290,7 +292,7 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
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for(int x=startX; x<endX; x++)
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for(int x=startX; x<endX; x++)
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{
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{
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btVector3 vertices[3];
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btVector3 vertices[3];
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if (m_flipQuadEdges || (m_useDiamondSubdivision && ((j+x) & 1)))
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if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j+x) & 1)))
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{
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{
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//first triangle
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//first triangle
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getVertex(x,j,vertices[0]);
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getVertex(x,j,vertices[0]);
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@@ -1,88 +1,90 @@
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/*
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/*
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#ifndef HEIGHTFIELD_TERRAIN_SHAPE_H
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#ifndef HEIGHTFIELD_TERRAIN_SHAPE_H
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#define HEIGHTFIELD_TERRAIN_SHAPE_H
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#define HEIGHTFIELD_TERRAIN_SHAPE_H
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#include "btConcaveShape.h"
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#include "btConcaveShape.h"
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///btHeightfieldTerrainShape simulates a 2D heightfield terrain
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///btHeightfieldTerrainShape simulates a 2D heightfield terrain
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class btHeightfieldTerrainShape : public btConcaveShape
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class btHeightfieldTerrainShape : public btConcaveShape
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{
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{
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protected:
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protected:
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btVector3 m_localAabbMin;
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btVector3 m_localAabbMin;
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btVector3 m_localAabbMax;
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btVector3 m_localAabbMax;
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///terrain data
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///terrain data
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int m_width;
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int m_heightStickWidth;
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int m_length;
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int m_heightStickLength;
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btScalar m_maxHeight;
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btScalar m_maxHeight;
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union
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btScalar m_width;
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{
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btScalar m_length;
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unsigned char* m_heightfieldDataUnsignedChar;
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union
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btScalar* m_heightfieldDataFloat;
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{
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void* m_heightfieldDataUnknown;
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unsigned char* m_heightfieldDataUnsignedChar;
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};
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btScalar* m_heightfieldDataFloat;
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void* m_heightfieldDataUnknown;
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bool m_useFloatData;
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};
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bool m_flipQuadEdges;
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bool m_useDiamondSubdivision;
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bool m_useFloatData;
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bool m_flipQuadEdges;
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int m_upAxis;
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bool m_useDiamondSubdivision;
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btVector3 m_localScaling;
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int m_upAxis;
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virtual btScalar getHeightFieldValue(int x,int y) const;
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btVector3 m_localScaling;
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void quantizeWithClamp(int* out, const btVector3& point) const;
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void getVertex(int x,int y,btVector3& vertex) const;
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virtual btScalar getHeightFieldValue(int x,int y) const;
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void quantizeWithClamp(int* out, const btVector3& point) const;
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inline bool testQuantizedAabbAgainstQuantizedAabb(int* aabbMin1, int* aabbMax1,const int* aabbMin2,const int* aabbMax2) const
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void getVertex(int x,int y,btVector3& vertex) const;
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{
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bool overlap = true;
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inline bool testQuantizedAabbAgainstQuantizedAabb(int* aabbMin1, int* aabbMax1,const int* aabbMin2,const int* aabbMax2) const
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overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
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{
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overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
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bool overlap = true;
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overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
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overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
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return overlap;
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overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
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}
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overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
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return overlap;
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public:
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}
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btHeightfieldTerrainShape(int width,int height,void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
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public:
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virtual ~btHeightfieldTerrainShape();
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btHeightfieldTerrainShape(int heightStickWidth,int heightStickHeight,void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
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virtual ~btHeightfieldTerrainShape();
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void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
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virtual int getShapeType() const
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void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
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{
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return TERRAIN_SHAPE_PROXYTYPE;
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virtual int getShapeType() const
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}
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{
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return TERRAIN_SHAPE_PROXYTYPE;
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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}
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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virtual void setLocalScaling(const btVector3& scaling);
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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virtual const btVector3& getLocalScaling() const;
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virtual void setLocalScaling(const btVector3& scaling);
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//debugging
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virtual const btVector3& getLocalScaling() const;
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virtual const char* getName()const {return "HEIGHTFIELD";}
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//debugging
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};
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virtual const char* getName()const {return "HEIGHTFIELD";}
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#endif //HEIGHTFIELD_TERRAIN_SHAPE_H
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};
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#endif //HEIGHTFIELD_TERRAIN_SHAPE_H
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