Aargh, fighting cmake stupidness: remove VCPreLinkEventTool clutter

This commit is contained in:
erwin.coumans
2010-02-11 23:39:14 +00:00
parent 6463605e54
commit c1fe1e70fc
47 changed files with 774 additions and 898 deletions

View File

@@ -3,7 +3,7 @@
ProjectType="Visual C++"
Version="9.00"
Name="BulletMultiThreaded"
ProjectGUID="{7758C4A0-38E3-4E5C-BE86-1A4C50E55859}"
ProjectGUID="{80F3ABE7-856B-4E62-BD62-6672700AA832}"
Keyword="Win32Proj">
<Platforms>
<Platform
@@ -263,6 +263,9 @@
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btParallelConstraintSolver.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.cpp">
</File>
@@ -281,6 +284,9 @@
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btGpu3DGridBroadphase.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\MiniCL.cpp">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\MiniCLTaskScheduler.cpp">
</File>
@@ -330,6 +336,9 @@
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\btParallelConstraintSolver.h">
</File>
<File
RelativePath="..\..\..\..\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\Box.h">
</File>
@@ -390,6 +399,9 @@
<File
RelativePath="..\..\..\..\src\MiniCL\cl_platform.h">
</File>
<File
RelativePath="..\..\..\..\src\MiniCL\cl_MiniCL_Defs.h">
</File>
</Filter>
</Files>
<Globals>