add contactFriction.py example
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34
examples/pybullet/examples/contactFriction.py
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34
examples/pybullet/examples/contactFriction.py
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import pybullet as p
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p.connect(p.GUI)
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useMaximalCoordinates = False
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p.loadURDF("plane.urdf", useMaximalCoordinates=useMaximalCoordinates )
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#p.loadURDF("sphere2.urdf",[0,0,1])
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p.loadURDF("cube.urdf",[0,0,1], useMaximalCoordinates=useMaximalCoordinates )
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p.setGravity(0,3,-10)
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while(1):
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p.stepSimulation()
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pts = p.getContactPoints()
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print("num pts=",len(pts))
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totalNormalForce = 0
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totalFrictionForce = [0,0,0]
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totalLateralFrictionForce=[0,0,0]
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for pt in pts:
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#print("pt.normal=",pt[7])
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#print("pt.normalForce=",pt[9])
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totalNormalForce += pt[9]
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#print("pt.lateralFrictionA=",pt[10])
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#print("pt.lateralFrictionADir=",pt[11])
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#print("pt.lateralFrictionB=",pt[12])
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#print("pt.lateralFrictionBDir=",pt[13])
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totalLateralFrictionForce[0]+=pt[11][0]*pt[10]+pt[13][0]*pt[12]
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totalLateralFrictionForce[1]+=pt[11][1]*pt[10]+pt[13][1]*pt[12]
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totalLateralFrictionForce[2]+=pt[11][2]*pt[10]+pt[13][2]*pt[12]
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print("totalNormalForce=",totalNormalForce)
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print("totalLateralFrictionForce=",totalLateralFrictionForce)
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