diff --git a/readme.txt b/readme.txt index a6d54d336..ac787d177 100644 --- a/readme.txt +++ b/readme.txt @@ -1,4 +1,3 @@ - Bullet 3.x GPU rigid body pipeline using OpenCL. The entire collision detection and rigid body dynamics is executed on the GPU. @@ -51,9 +50,26 @@ There are some command-line options, you can see using the --help option. For ex ./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark -You can use the mouse to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls. -Press F1 to create a screenshot. -Hit ESCAPE to exit the demo app. +./App_Bullet3_OpenCL_Demos_clew_gmake --cl_platform=1 --cl_device=1 -- + +[--selected_demo=] Start with a selected demo: +[--benchmark] Run benchmark and export results to file +[--maxFrameCount=] Run the benchmark for frames +[--dump_timings] Print the profile timings to console +[--disable_opencl] Don't use OpenCL (ignore this option for now) +[--cl_device=] Choose a certain OpenCL device, if the platform has more than 0 devices +[--cl_platform=] Choose a certain OpenCL platform, if the machine has multiple platforms +[--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels, useful for CodeXL debugging +[--x_dim=] Change default demo settings (same for y, z and x_gap etc) +[--pair_benchmark_file=] Load AABB's from disk for the PairBench +[--load_cl_kernels_from_disk] Force loading OpenCL kernels from disk (this feature is currently broken) +[--no_instanced_collision_shapes] Disable collision shape instancing (for tests) + + +You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls. +Press F1 to create a screenshot. Hit ESCAPE to exit the demo app. + +See docs folder for further information and see the SIGGRAPH 2013 course notes at +http://www.multithreadingandvfx.org/course_notes -See docs folder for further information.