apply patch to allow soft body rayTest. Minor change in patch: test for current hitfraction, so only report hits closer than current closest hit fraction.

Thanks to Benoit Bolsee for the patch, see Issue 311
http://code.google.com/p/bullet/issues/detail?id=311
This commit is contained in:
erwin.coumans
2010-01-06 00:41:03 +00:00
parent 5dd43ab3a2
commit c26f5e4b6e
5 changed files with 165 additions and 1 deletions

View File

@@ -80,6 +80,18 @@ public:
return m_softBodies;
}
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.
static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback);
};
#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H