apply patch to allow soft body rayTest. Minor change in patch: test for current hitfraction, so only report hits closer than current closest hit fraction.
Thanks to Benoit Bolsee for the patch, see Issue 311 http://code.google.com/p/bullet/issues/detail?id=311
This commit is contained in:
@@ -150,6 +150,12 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
|
|||||||
{
|
{
|
||||||
return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
|
return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static SIMD_FORCE_INLINE bool isSoftBody(int proxyType)
|
||||||
|
{
|
||||||
|
return (proxyType == SOFTBODY_SHAPE_PROXYTYPE);
|
||||||
|
}
|
||||||
|
|
||||||
static SIMD_FORCE_INLINE bool isInfinite(int proxyType)
|
static SIMD_FORCE_INLINE bool isInfinite(int proxyType)
|
||||||
{
|
{
|
||||||
return (proxyType == STATIC_PLANE_PROXYTYPE);
|
return (proxyType == STATIC_PLANE_PROXYTYPE);
|
||||||
|
|||||||
@@ -363,7 +363,7 @@ public:
|
|||||||
|
|
||||||
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
|
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
|
||||||
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
|
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
|
||||||
void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
|
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
|
||||||
|
|
||||||
// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
|
// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
|
||||||
// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
|
// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
|
||||||
|
|||||||
@@ -80,6 +80,11 @@ public:
|
|||||||
return btBroadphaseProxy::isCompound(getShapeType());
|
return btBroadphaseProxy::isCompound(getShapeType());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE bool isSoftBody() const
|
||||||
|
{
|
||||||
|
return btBroadphaseProxy::isSoftBody(getShapeType());
|
||||||
|
}
|
||||||
|
|
||||||
///isInfinite is used to catch simulation error (aabb check)
|
///isInfinite is used to catch simulation error (aabb check)
|
||||||
SIMD_FORCE_INLINE bool isInfinite() const
|
SIMD_FORCE_INLINE bool isInfinite() const
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -149,3 +149,144 @@ void btSoftRigidDynamicsWorld::debugDrawWorld()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct btSoftSingleRayCallback : public btBroadphaseRayCallback
|
||||||
|
{
|
||||||
|
btVector3 m_rayFromWorld;
|
||||||
|
btVector3 m_rayToWorld;
|
||||||
|
btTransform m_rayFromTrans;
|
||||||
|
btTransform m_rayToTrans;
|
||||||
|
btVector3 m_hitNormal;
|
||||||
|
|
||||||
|
const btSoftRigidDynamicsWorld* m_world;
|
||||||
|
btCollisionWorld::RayResultCallback& m_resultCallback;
|
||||||
|
|
||||||
|
btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftRigidDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
|
||||||
|
:m_rayFromWorld(rayFromWorld),
|
||||||
|
m_rayToWorld(rayToWorld),
|
||||||
|
m_world(world),
|
||||||
|
m_resultCallback(resultCallback)
|
||||||
|
{
|
||||||
|
m_rayFromTrans.setIdentity();
|
||||||
|
m_rayFromTrans.setOrigin(m_rayFromWorld);
|
||||||
|
m_rayToTrans.setIdentity();
|
||||||
|
m_rayToTrans.setOrigin(m_rayToWorld);
|
||||||
|
|
||||||
|
btVector3 rayDir = (rayToWorld-rayFromWorld);
|
||||||
|
|
||||||
|
rayDir.normalize ();
|
||||||
|
///what about division by zero? --> just set rayDirection[i] to INF/1e30
|
||||||
|
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
|
||||||
|
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
|
||||||
|
m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
|
||||||
|
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
|
||||||
|
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
|
||||||
|
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
|
||||||
|
|
||||||
|
m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
virtual bool process(const btBroadphaseProxy* proxy)
|
||||||
|
{
|
||||||
|
///terminate further ray tests, once the closestHitFraction reached zero
|
||||||
|
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
|
||||||
|
|
||||||
|
//only perform raycast if filterMask matches
|
||||||
|
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
|
||||||
|
{
|
||||||
|
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
||||||
|
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||||
|
#if 0
|
||||||
|
#ifdef RECALCULATE_AABB
|
||||||
|
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||||
|
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||||
|
#else
|
||||||
|
//getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||||
|
const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
|
||||||
|
const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
//btScalar hitLambda = m_resultCallback.m_closestHitFraction;
|
||||||
|
//culling already done by broadphase
|
||||||
|
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
|
||||||
|
{
|
||||||
|
m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
|
||||||
|
collisionObject,
|
||||||
|
collisionObject->getCollisionShape(),
|
||||||
|
collisionObject->getWorldTransform(),
|
||||||
|
m_resultCallback);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
|
||||||
|
{
|
||||||
|
BT_PROFILE("rayTest");
|
||||||
|
/// use the broadphase to accelerate the search for objects, based on their aabb
|
||||||
|
/// and for each object with ray-aabb overlap, perform an exact ray test
|
||||||
|
btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
|
||||||
|
|
||||||
|
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
|
||||||
|
m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
|
||||||
|
#else
|
||||||
|
for (int i=0;i<this->getNumCollisionObjects();i++)
|
||||||
|
{
|
||||||
|
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
|
||||||
|
}
|
||||||
|
#endif //USE_BRUTEFORCE_RAYBROADPHASE
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||||
|
btCollisionObject* collisionObject,
|
||||||
|
const btCollisionShape* collisionShape,
|
||||||
|
const btTransform& colObjWorldTransform,
|
||||||
|
RayResultCallback& resultCallback)
|
||||||
|
{
|
||||||
|
if (collisionShape->isSoftBody()) {
|
||||||
|
btSoftBody* softBody = btSoftBody::upcast(collisionObject);
|
||||||
|
if (softBody) {
|
||||||
|
btSoftBody::sRayCast softResult;
|
||||||
|
if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
|
||||||
|
{
|
||||||
|
|
||||||
|
if (softResult.fraction<= resultCallback.m_closestHitFraction)
|
||||||
|
{
|
||||||
|
|
||||||
|
btCollisionWorld::LocalShapeInfo shapeInfo;
|
||||||
|
shapeInfo.m_shapePart = 0;
|
||||||
|
shapeInfo.m_triangleIndex = softResult.index;
|
||||||
|
// get the normal
|
||||||
|
btVector3 normal = softBody->m_faces[softResult.index].m_normal;
|
||||||
|
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
|
||||||
|
if (normal.dot(rayDir) > 0) {
|
||||||
|
// normal always point toward origin of the ray
|
||||||
|
normal = -normal;
|
||||||
|
}
|
||||||
|
btCollisionWorld::LocalRayResult rayResult
|
||||||
|
(collisionObject,
|
||||||
|
&shapeInfo,
|
||||||
|
normal,
|
||||||
|
softResult.fraction);
|
||||||
|
bool normalInWorldSpace = true;
|
||||||
|
resultCallback.addSingleResult(rayResult,normalInWorldSpace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -80,6 +80,18 @@ public:
|
|||||||
return m_softBodies;
|
return m_softBodies;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
|
||||||
|
|
||||||
|
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
|
||||||
|
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
|
||||||
|
/// This allows more customization.
|
||||||
|
static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||||
|
btCollisionObject* collisionObject,
|
||||||
|
const btCollisionShape* collisionShape,
|
||||||
|
const btTransform& colObjWorldTransform,
|
||||||
|
RayResultCallback& resultCallback);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
|
#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
|
||||||
|
|||||||
Reference in New Issue
Block a user