enable planar reflection in minitaur_gym_env.py and locomotion scenes
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@@ -509,6 +509,16 @@ void GLInstancingRenderer::writeSingleInstanceColorToCPU(const double* color, in
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b3Assert(pg);
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int srcIndex = pg->m_internalInstanceIndex;
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int shapeIndex = pg->m_shapeIndex;
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b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
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if (color[3]<1)
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{
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gfxObj->m_flags |= eGfxTransparency;
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} else
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{
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gfxObj->m_flags &= ~eGfxTransparency;
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}
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m_data->m_instance_colors_ptr[srcIndex*4+0]=float(color[0]);
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m_data->m_instance_colors_ptr[srcIndex*4+1]=float(color[1]);
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m_data->m_instance_colors_ptr[srcIndex*4+2]=float(color[2]);
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@@ -520,6 +530,16 @@ void GLInstancingRenderer::writeSingleInstanceColorToCPU(const float* color, int
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b3PublicGraphicsInstance* pg = m_data->m_publicGraphicsInstances.getHandle(srcIndex2);
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b3Assert(pg);
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int srcIndex = pg->m_internalInstanceIndex;
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int shapeIndex = pg->m_shapeIndex;
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b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
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if (color[3]<1)
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{
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gfxObj->m_flags |= eGfxTransparency;
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} else
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{
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gfxObj->m_flags &= ~eGfxTransparency;
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}
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m_data->m_instance_colors_ptr[srcIndex*4+0]=color[0];
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m_data->m_instance_colors_ptr[srcIndex*4+1]=color[1];
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@@ -2344,8 +2364,11 @@ b3Assert(glGetError() ==GL_NO_ERROR);
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int shapeIndex = transparentInstances[i].m_shapeIndex;
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//during a reflectionPlanePass, only draw the plane, nothing else
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if ((shapeIndex!=m_planeReflectionShapeIndex) && reflectionPlanePass)
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continue;
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if (reflectionPlanePass)
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{
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if (shapeIndex!=m_planeReflectionShapeIndex)
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continue;
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}
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b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
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