OpenVR controller can pick/drag objects. Instructions, Windows only:
Compile using premake+visual studio, and compile App_SharedMemoryPhysics_VR
Compile pybullet using cmake using cmake -DBUILD_PYBULLET=OFF -DCMAKE_BUILD_TYPE=Release ..
Create a symbolic link from c:\python\dlls\pybullet.pyd to C:\develop\bullet3\cmp\lib\Release\pybullet.dll
App_SharedMemoryPhysics_VR
Run Python. Here are some Python lines to get going:
import pybullet as p
p.connect(p.SHARED_MEMORY)
p.loadURDF("cube.urdf")
p.setGravity(0,0,-10)
p.setRealTimeSimulation(1)
Allow real-time simulation in physics server, add pybullet command setRealTimeSimulation to control it
Mesh decimation (reduce number of triangles/vertices) using a Blender modifier for Kuka IIWA and Husky
Disabled the 'glFlush' commands in GLInstancingRenderer.
Add VR controller methods to examples\CommonInterfaces\CommonExampleInterface.h
Use the ANSI version in Windows file/string operations instead of unicode, hope this doesn't break builds.
This commit is contained in:
@@ -33,8 +33,10 @@ int b3ResourcePath::getExePath(char* path, int maxPathLenInBytes)
|
||||
#else
|
||||
#ifdef _WIN32
|
||||
//https://msdn.microsoft.com/en-us/library/windows/desktop/ms683197(v=vs.85).aspx
|
||||
|
||||
HMODULE hModule = GetModuleHandle(NULL);
|
||||
numBytes = GetModuleFileName(hModule, path, maxPathLenInBytes);
|
||||
numBytes = GetModuleFileNameA(hModule, path, maxPathLenInBytes);
|
||||
|
||||
#else
|
||||
///http://stackoverflow.com/questions/933850/how-to-find-the-location-of-the-executable-in-c
|
||||
numBytes = (int)readlink("/proc/self/exe", path, maxPathLenInBytes-1);
|
||||
|
||||
Reference in New Issue
Block a user