Enable btMultiBodyJointLimitConstraint, seems to be working for the prismatic joint
Fix case sensitive issue, thanks to Martin Felis Fix crash/bug in btMultiBodyConstraint computation
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@@ -273,14 +273,6 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
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int i;
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//find the first constraint for this island
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for (i=0;i<m_numMultiBodyConstraints;i++)
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{
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if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
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{
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startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
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break;
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}
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}
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for (i=0;i<m_numConstraints;i++)
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{
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@@ -290,9 +282,6 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
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break;
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}
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}
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//count the number of constraints in this island
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for (;i<m_numConstraints;i++)
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{
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@@ -302,6 +291,15 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
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}
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}
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for (i=0;i<m_numMultiBodyConstraints;i++)
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{
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if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
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{
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startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
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break;
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}
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}
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//count the number of multi body constraints in this island
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for (;i<m_numMultiBodyConstraints;i++)
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{
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@@ -323,6 +321,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
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m_manifolds.push_back(manifolds[i]);
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for (i=0;i<numCurConstraints;i++)
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m_constraints.push_back(startConstraint[i]);
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for (i=0;i<numCurMultiBodyConstraints;i++)
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m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
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@@ -348,7 +347,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
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m_bodies.resize(0);
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m_manifolds.resize(0);
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m_constraints.resize(0);
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m_multiBodyConstraints.resize(0);
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}
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};
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