Enable btMultiBodyJointLimitConstraint, seems to be working for the prismatic joint

Fix case sensitive issue, thanks to Martin Felis
Fix crash/bug in btMultiBodyConstraint computation
This commit is contained in:
erwin.coumans
2013-10-02 20:14:48 +00:00
parent 36cfbd47a6
commit c2bece5280
7 changed files with 378 additions and 49 deletions

View File

@@ -5,7 +5,7 @@
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
:btMultiBodyConstraint(body,body,link,link,2),
:btMultiBodyConstraint(body,body,link,link,2,true),
m_lowerBound(lower),
m_upperBound(upper)
{