Enable btMultiBodyJointLimitConstraint, seems to be working for the prismatic joint
Fix case sensitive issue, thanks to Martin Felis Fix crash/bug in btMultiBodyConstraint computation
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@@ -5,7 +5,7 @@
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
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:btMultiBodyConstraint(body,body,link,link,2),
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:btMultiBodyConstraint(body,body,link,link,2,true),
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m_lowerBound(lower),
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m_upperBound(upper)
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{
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