added COLLADA Physics export. import will follow soon.
Note that the exporter/importer doesn't handle GIMPACT and btStaticPlaneShape yet.
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@@ -23,15 +23,32 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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//bt_solver.cpp
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#include "bt_solver.h"
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#include "../BulletColladaConverter/ColladaConverter.h"
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btVector3 minWorld(-10000,-10000,-10000);
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btVector3 maxWorld(10000,10000,10000);
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int maxNumObj=32768;
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btVector3 worldAabbMin(-10000, -10000, -10000);
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btVector3 worldAabbMax(10000, 10000, 10000);
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int maxProxies = 32000;
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void bt_solver_t::export_collada_file(const char* fileName)
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{
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ColladaConverter tmpConverter(m_dynamicsWorld.get());
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tmpConverter.save(fileName);
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}
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void bt_solver_t::import_collada_file(const char* filename)
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{
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//todo: need to create actual bodies etc
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ColladaConverter tmpConverter(m_dynamicsWorld.get());
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tmpConverter.load(filename);
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}
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bt_solver_t::bt_solver_t():
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m_broadphase(new btAxisSweep3(worldAabbMin, worldAabbMax, maxProxies)),
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m_solver(new btSequentialImpulseConstraintSolver),
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// m_broadphase(new btAxisSweep3(minWorld,maxWorld,maxNumObj)),
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m_broadphase(new btDbvtBroadphase()),
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m_solver(new btSequentialImpulseConstraintSolver),
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m_collisionConfiguration(new btDefaultCollisionConfiguration),
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m_dispatcher(new btCollisionDispatcher(m_collisionConfiguration.get())),
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m_dynamicsWorld(new btDiscreteDynamicsWorld(m_dispatcher.get(),
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@@ -39,6 +56,7 @@ bt_solver_t::bt_solver_t():
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m_solver.get(),
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m_collisionConfiguration.get()))
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{
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//register algorithm for concave meshes
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btGImpactCollisionAlgorithm::registerAlgorithm(m_dispatcher.get());
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