expose shadowMapResolution (texture resolution) and shadowMapWorldSize (size in meters in world space)
expose pybullet.ConfigureOpenGLVisualizerRequest(lightPosition=[x,y,z], shadowMapWorldSize=10.5, shadowMapResolution=16384) See examples/pybullet/examples/configureDebugVisualizer.py for an example. This reimplements https://github.com/bulletphysics/bullet3/pull/2295 but without creating a new command/status and explicitly referring to the debug visualizer (since the 'getCameraImage' also has a lightPosition)
This commit is contained in:
@@ -49,6 +49,9 @@ struct CommonRenderInterface
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virtual void setLightPosition(const float lightPos[3]) = 0;
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virtual void setLightPosition(const float lightPos[3]) = 0;
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virtual void setLightPosition(const double lightPos[3]) = 0;
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virtual void setLightPosition(const double lightPos[3]) = 0;
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virtual void setShadowMapResolution(int shadowMapResolution) = 0;
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virtual void setShadowMapWorldSize(float worldSize) = 0;
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){};
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){};
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virtual void setProjectiveTexture(bool useProjectiveTexture){};
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virtual void setProjectiveTexture(bool useProjectiveTexture){};
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@@ -16,9 +16,8 @@ subject to the following restrictions:
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///todo: make this configurable in the gui
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///todo: make this configurable in the gui
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bool useShadowMap = true; // true;//false;//true;
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bool useShadowMap = true; // true;//false;//true;
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int shadowMapWidth = 4096;
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int shadowMapHeight = 4096;
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float shadowMapWorldSize = 10;
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#include <stdio.h>
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#include <stdio.h>
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struct caster2
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struct caster2
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@@ -244,11 +243,22 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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b3ResizablePool<b3PublicGraphicsInstance> m_publicGraphicsInstances;
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b3ResizablePool<b3PublicGraphicsInstance> m_publicGraphicsInstances;
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int m_shadowMapWidth;
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int m_shadowMapHeight;
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float m_shadowMapWorldSize;
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bool m_updateShadowMap;
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InternalDataRenderer() : m_activeCamera(&m_defaultCamera1),
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InternalDataRenderer() : m_activeCamera(&m_defaultCamera1),
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m_shadowMap(0),
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m_shadowMap(0),
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m_shadowTexture(0),
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m_shadowTexture(0),
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m_renderFrameBuffer(0)
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m_renderFrameBuffer(0),
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m_shadowMapWidth(4096),
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m_shadowMapHeight(4096),
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m_shadowMapWorldSize(10),
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m_updateShadowMap(true)
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{
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{
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m_lightPos = b3MakeVector3(-50, 30, 40);
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m_lightPos = b3MakeVector3(-50, 30, 40);
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m_lightSpecularIntensity.setValue(1, 1, 1);
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m_lightSpecularIntensity.setValue(1, 1, 1);
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@@ -1449,6 +1459,19 @@ void GLInstancingRenderer::setLightPosition(const float lightPos[3])
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m_data->m_lightPos[2] = lightPos[2];
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m_data->m_lightPos[2] = lightPos[2];
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}
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}
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void GLInstancingRenderer::setShadowMapResolution(int shadowMapResolution)
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{
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m_data->m_shadowMapWidth = shadowMapResolution;
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m_data->m_shadowMapHeight = shadowMapResolution;
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m_data->m_updateShadowMap = true;
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}
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void GLInstancingRenderer::setShadowMapWorldSize(float worldSize)
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{
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m_data->m_shadowMapWorldSize = worldSize;
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m_data->m_updateShadowMap = true;
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}
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void GLInstancingRenderer::setLightPosition(const double lightPos[3])
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void GLInstancingRenderer::setLightPosition(const double lightPos[3])
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{
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{
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m_data->m_lightPos[0] = lightPos[0];
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m_data->m_lightPos[0] = lightPos[0];
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@@ -2071,6 +2094,13 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
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glEnable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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glCullFace(GL_FRONT);
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if (m_data->m_shadowMap && m_data->m_updateShadowMap)
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{
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m_data->m_updateShadowMap = false;
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glDeleteTextures(1, &m_data->m_shadowTexture);
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delete m_data->m_shadowMap;
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m_data->m_shadowMap = 0;
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}
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if (!m_data->m_shadowMap)
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if (!m_data->m_shadowMap)
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{
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{
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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@@ -2088,27 +2118,27 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
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int size;
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int size;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
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if (size < shadowMapWidth)
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if (size < m_data->m_shadowMapWidth)
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{
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{
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shadowMapWidth = size;
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m_data->m_shadowMapWidth = size;
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}
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}
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if (size < shadowMapHeight)
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if (size < m_data->m_shadowMapHeight)
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{
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{
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shadowMapHeight = size;
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m_data->m_shadowMapHeight = size;
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}
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}
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GLuint err;
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GLuint err;
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do
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do
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{
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16,
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shadowMapWidth, shadowMapHeight,
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m_data->m_shadowMapWidth, m_data->m_shadowMapHeight,
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0, GL_DEPTH_COMPONENT, GL_FLOAT, 0);
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0, GL_DEPTH_COMPONENT, GL_FLOAT, 0);
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err = glGetError();
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err = glGetError();
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if (err != GL_NO_ERROR)
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if (err != GL_NO_ERROR)
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{
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{
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shadowMapHeight >>= 1;
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m_data->m_shadowMapHeight >>= 1;
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shadowMapWidth >>= 1;
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m_data->m_shadowMapWidth >>= 1;
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}
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}
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} while (err != GL_NO_ERROR && shadowMapWidth > 0);
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} while (err != GL_NO_ERROR && m_data->m_shadowMapWidth > 0);
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#endif //OLD_SHADOWMAP_INIT
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#endif //OLD_SHADOWMAP_INIT
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@@ -2124,10 +2154,10 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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m_data->m_shadowMap = new GLRenderToTexture();
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m_data->m_shadowMap = new GLRenderToTexture();
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m_data->m_shadowMap->init(shadowMapWidth, shadowMapHeight, m_data->m_shadowTexture, RENDERTEXTURE_DEPTH);
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m_data->m_shadowMap->init(m_data->m_shadowMapWidth, m_data->m_shadowMapHeight, m_data->m_shadowTexture, RENDERTEXTURE_DEPTH);
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}
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}
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m_data->m_shadowMap->enable();
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m_data->m_shadowMap->enable();
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glViewport(0, 0, shadowMapWidth, shadowMapHeight);
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glViewport(0, 0, m_data->m_shadowMapWidth, m_data->m_shadowMapHeight);
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//glClearColor(1,1,1,1);
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//glClearColor(1,1,1,1);
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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//glClearColor(0.3,0.3,0.3,1);
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//glClearColor(0.3,0.3,0.3,1);
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@@ -2145,7 +2175,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
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glCullFace(GL_BACK);
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glCullFace(GL_BACK);
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}
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}
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b3CreateOrtho(-shadowMapWorldSize, shadowMapWorldSize, -shadowMapWorldSize, shadowMapWorldSize, 1, 300, depthProjectionMatrix); //-14,14,-14,14,1,200, depthProjectionMatrix);
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b3CreateOrtho(-m_data->m_shadowMapWorldSize, m_data->m_shadowMapWorldSize, -m_data->m_shadowMapWorldSize, m_data->m_shadowMapWorldSize, 1, 300, depthProjectionMatrix); //-14,14,-14,14,1,200, depthProjectionMatrix);
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float depthViewMatrix[4][4];
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float depthViewMatrix[4][4];
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b3Vector3 center = b3MakeVector3(0, 0, 0);
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b3Vector3 center = b3MakeVector3(0, 0, 0);
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m_data->m_activeCamera->getCameraTargetPosition(center);
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m_data->m_activeCamera->getCameraTargetPosition(center);
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@@ -120,6 +120,8 @@ public:
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virtual void setLightPosition(const float lightPos[3]);
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virtual void setLightPosition(const float lightPos[3]);
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virtual void setLightPosition(const double lightPos[3]);
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virtual void setLightPosition(const double lightPos[3]);
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virtual void setShadowMapResolution(int shadowMapResolution);
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virtual void setShadowMapWorldSize(float worldSize);
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void setLightSpecularIntensity(const float lightSpecularIntensity[3]);
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void setLightSpecularIntensity(const float lightSpecularIntensity[3]);
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]);
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]);
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virtual void setProjectiveTexture(bool useProjectiveTexture);
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virtual void setProjectiveTexture(bool useProjectiveTexture);
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@@ -26,7 +26,8 @@ public:
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virtual void setLightPosition(const float lightPos[3]);
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virtual void setLightPosition(const float lightPos[3]);
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virtual void setLightPosition(const double lightPos[3]);
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virtual void setLightPosition(const double lightPos[3]);
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virtual void setShadowMapResolution(int shadowMapResolution) {}
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virtual void setShadowMapWorldSize(float worldSize) {}
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virtual void resize(int width, int height);
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virtual void resize(int width, int height);
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virtual void removeAllInstances();
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virtual void removeAllInstances();
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@@ -5462,6 +5462,45 @@ B3_SHARED_API void b3ConfigureOpenGLVisualizerSetVisualizationFlags(b3SharedMemo
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}
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}
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}
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}
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetLightPosition(b3SharedMemoryCommandHandle commandHandle, const float lightPosition[3])
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER);
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if (command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER)
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{
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command->m_updateFlags |= COV_SET_LIGHT_POSITION;
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command->m_configureOpenGLVisualizerArguments.m_lightPosition[0] = lightPosition[0];
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command->m_configureOpenGLVisualizerArguments.m_lightPosition[1] = lightPosition[1];
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command->m_configureOpenGLVisualizerArguments.m_lightPosition[2] = lightPosition[2];
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}
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}
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetShadowMapResolution(b3SharedMemoryCommandHandle commandHandle, int shadowMapResolution)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER);
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if (command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER)
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{
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command->m_updateFlags |= COV_SET_SHADOWMAP_RESOLUTION;
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command->m_configureOpenGLVisualizerArguments.m_shadowMapResolution = shadowMapResolution;
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}
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}
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetShadowMapWorldSize(b3SharedMemoryCommandHandle commandHandle, int shadowMapWorldSize)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER);
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if (command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER)
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{
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command->m_updateFlags |= COV_SET_SHADOWMAP_WORLD_SIZE;
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command->m_configureOpenGLVisualizerArguments.m_shadowMapWorldSize = shadowMapWorldSize;
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}
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}
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetViewMatrix(b3SharedMemoryCommandHandle commandHandle, float cameraDistance, float cameraPitch, float cameraYaw, const float cameraTargetPosition[3])
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetViewMatrix(b3SharedMemoryCommandHandle commandHandle, float cameraDistance, float cameraPitch, float cameraYaw, const float cameraTargetPosition[3])
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{
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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@@ -207,6 +207,10 @@ extern "C"
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitConfigureOpenGLVisualizer(b3PhysicsClientHandle physClient);
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitConfigureOpenGLVisualizer(b3PhysicsClientHandle physClient);
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitConfigureOpenGLVisualizer2(b3SharedMemoryCommandHandle commandHandle);
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitConfigureOpenGLVisualizer2(b3SharedMemoryCommandHandle commandHandle);
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetVisualizationFlags(b3SharedMemoryCommandHandle commandHandle, int flag, int enabled);
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetVisualizationFlags(b3SharedMemoryCommandHandle commandHandle, int flag, int enabled);
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetLightPosition(b3SharedMemoryCommandHandle commandHandle, const float lightPosition[3]);
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetShadowMapResolution(b3SharedMemoryCommandHandle commandHandle, int shadowMapResolution);
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetShadowMapWorldSize(b3SharedMemoryCommandHandle commandHandle, int shadowMapWorldSize);
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetViewMatrix(b3SharedMemoryCommandHandle commandHandle, float cameraDistance, float cameraPitch, float cameraYaw, const float cameraTargetPosition[/*3*/]);
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B3_SHARED_API void b3ConfigureOpenGLVisualizerSetViewMatrix(b3SharedMemoryCommandHandle commandHandle, float cameraDistance, float cameraPitch, float cameraYaw, const float cameraTargetPosition[/*3*/]);
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitRequestOpenGLVisualizerCameraCommand(b3PhysicsClientHandle physClient);
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B3_SHARED_API b3SharedMemoryCommandHandle b3InitRequestOpenGLVisualizerCameraCommand(b3PhysicsClientHandle physClient);
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@@ -9058,6 +9058,22 @@ bool PhysicsServerCommandProcessor::processConfigureOpenGLVisualizerCommand(cons
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[1],
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[1],
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[2]);
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clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[2]);
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}
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}
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if (m_data->m_guiHelper->getRenderInterface())
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{
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if (clientCmd.m_updateFlags & COV_SET_LIGHT_POSITION)
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{
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m_data->m_guiHelper->getRenderInterface()->setLightPosition(clientCmd.m_configureOpenGLVisualizerArguments.m_lightPosition);
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}
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if (clientCmd.m_updateFlags & COV_SET_SHADOWMAP_RESOLUTION)
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{
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m_data->m_guiHelper->getRenderInterface()->setShadowMapResolution(clientCmd.m_configureOpenGLVisualizerArguments.m_shadowMapResolution);
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}
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if (clientCmd.m_updateFlags & COV_SET_SHADOWMAP_WORLD_SIZE)
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{
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float worldSize = clientCmd.m_configureOpenGLVisualizerArguments.m_shadowMapWorldSize;
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m_data->m_guiHelper->getRenderInterface()->setShadowMapWorldSize(worldSize);
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|
}
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|
}
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return hasStatus;
|
return hasStatus;
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}
|
}
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|
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@@ -905,6 +905,9 @@ enum InternalOpenGLVisualizerUpdateFlags
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{
|
{
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COV_SET_CAMERA_VIEW_MATRIX = 1,
|
COV_SET_CAMERA_VIEW_MATRIX = 1,
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COV_SET_FLAGS = 2,
|
COV_SET_FLAGS = 2,
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COV_SET_LIGHT_POSITION = 4,
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COV_SET_SHADOWMAP_RESOLUTION = 8,
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COV_SET_SHADOWMAP_WORLD_SIZE = 16,
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};
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};
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|
|
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struct ConfigureOpenGLVisualizerRequest
|
struct ConfigureOpenGLVisualizerRequest
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@@ -913,7 +916,9 @@ struct ConfigureOpenGLVisualizerRequest
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double m_cameraPitch;
|
double m_cameraPitch;
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double m_cameraYaw;
|
double m_cameraYaw;
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double m_cameraTargetPosition[3];
|
double m_cameraTargetPosition[3];
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|
double m_lightPosition[3];
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|
int m_shadowMapResolution;
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|
int m_shadowMapWorldSize;
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int m_setFlag;
|
int m_setFlag;
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int m_setEnabled;
|
int m_setEnabled;
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};
|
};
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|
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20
examples/pybullet/examples/configureDebugVisualizer.py
Normal file
20
examples/pybullet/examples/configureDebugVisualizer.py
Normal file
@@ -0,0 +1,20 @@
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|
import pybullet as p
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|
import math
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|
import time
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|
dt = 1./240.
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|
|
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|
p.connect(p.GUI)
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|
p.loadURDF("r2d2.urdf",[0,0,1])
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|
p.loadURDF("plane.urdf")
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|
p.setGravity(0,0,-10)
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|
|
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|
radius=5
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|
t = 0
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|
p.configureDebugVisualizer(shadowMapWorldSize=5)
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||||||
|
p.configureDebugVisualizer(shadowMapResolution=8192)
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|
while (1):
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|
t+=dt
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|
p.configureDebugVisualizer(lightPosition=[radius*math.sin(t),radius*math.cos(t),3])
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||||||
|
|
||||||
|
p.stepSimulation()
|
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|
time.sleep(dt)
|
||||||
@@ -5869,15 +5869,17 @@ static PyObject* pybullet_getDebugVisualizerCamera(PyObject* self, PyObject* arg
|
|||||||
|
|
||||||
static PyObject* pybullet_configureDebugVisualizer(PyObject* self, PyObject* args, PyObject* keywds)
|
static PyObject* pybullet_configureDebugVisualizer(PyObject* self, PyObject* args, PyObject* keywds)
|
||||||
{
|
{
|
||||||
int flag = 1;
|
int flag = -1;
|
||||||
int enable = -1;
|
int enable = -1;
|
||||||
|
int shadowMapResolution = -1;
|
||||||
|
int shadowMapWorldSize = -1;
|
||||||
int physicsClientId = 0;
|
int physicsClientId = 0;
|
||||||
|
PyObject* pyLightPosition = 0;
|
||||||
b3PhysicsClientHandle sm = 0;
|
b3PhysicsClientHandle sm = 0;
|
||||||
static char* kwlist[] = {"flag", "enable", "physicsClientId", NULL};
|
static char* kwlist[] = {"flag", "enable", "lightPosition", "shadowMapResolution", "shadowMapWorldSize", "physicsClientId", NULL};
|
||||||
|
|
||||||
if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|i", kwlist,
|
if (!PyArg_ParseTupleAndKeywords(args, keywds, "|iiOiii", kwlist,
|
||||||
&flag, &enable, &physicsClientId))
|
&flag, &enable, &pyLightPosition, &shadowMapResolution, &shadowMapWorldSize, &physicsClientId))
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
sm = getPhysicsClient(physicsClientId);
|
sm = getPhysicsClient(physicsClientId);
|
||||||
@@ -5889,7 +5891,27 @@ static PyObject* pybullet_configureDebugVisualizer(PyObject* self, PyObject* arg
|
|||||||
|
|
||||||
{
|
{
|
||||||
b3SharedMemoryCommandHandle commandHandle = b3InitConfigureOpenGLVisualizer(sm);
|
b3SharedMemoryCommandHandle commandHandle = b3InitConfigureOpenGLVisualizer(sm);
|
||||||
|
if (flag >= 0)
|
||||||
|
{
|
||||||
b3ConfigureOpenGLVisualizerSetVisualizationFlags(commandHandle, flag, enable);
|
b3ConfigureOpenGLVisualizerSetVisualizationFlags(commandHandle, flag, enable);
|
||||||
|
}
|
||||||
|
if (pyLightPosition)
|
||||||
|
{
|
||||||
|
float lightPosition[3];
|
||||||
|
if (pybullet_internalSetVector(pyLightPosition, lightPosition))
|
||||||
|
{
|
||||||
|
b3ConfigureOpenGLVisualizerSetLightPosition(commandHandle, lightPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (shadowMapResolution > 0)
|
||||||
|
{
|
||||||
|
b3ConfigureOpenGLVisualizerSetShadowMapResolution(commandHandle, shadowMapResolution);
|
||||||
|
}
|
||||||
|
if (shadowMapWorldSize > 0)
|
||||||
|
{
|
||||||
|
b3ConfigureOpenGLVisualizerSetShadowMapWorldSize(commandHandle, shadowMapWorldSize);
|
||||||
|
}
|
||||||
|
|
||||||
b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
|
b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
|
||||||
}
|
}
|
||||||
Py_INCREF(Py_None);
|
Py_INCREF(Py_None);
|
||||||
|
|||||||
Reference in New Issue
Block a user