- added linear limits to btGeneric6DofConstraint and made sure the linear axis are in local space of objectA

- use microseconds instead of milliseconds for deltatime
This commit is contained in:
ejcoumans
2006-11-07 02:32:52 +00:00
parent 074e2b2d3b
commit c3ed55057c
12 changed files with 163 additions and 39 deletions

View File

@@ -822,6 +822,10 @@ void DemoApplication::renderme()
void DemoApplication::clientResetScene()
{
if (m_dynamicsWorld)
{
m_dynamicsWorld->stepSimulation(1.f/60.f,0);
}
int numObjects = m_dynamicsWorld->getNumCollisionObjects();
for (int i=0;i<numObjects;i++)