- added linear limits to btGeneric6DofConstraint and made sure the linear axis are in local space of objectA
- use microseconds instead of milliseconds for deltatime
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@@ -21,6 +21,7 @@ subject to the following restrictions:
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static const btScalar kSign[] = { 1.0f, -1.0f, 1.0f };
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static const int kAxisA[] = { 1, 0, 0 };
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static const int kAxisB[] = { 2, 2, 1 };
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#define GENERIC_D6_DISABLE_WARMSTARTING 1
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btGeneric6DofConstraint::btGeneric6DofConstraint()
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{
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@@ -47,7 +48,7 @@ btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody&
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void btGeneric6DofConstraint::buildJacobian()
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{
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btVector3 normal(0,0,0);
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btVector3 localNormalInA(0,0,0);
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const btVector3& pivotInA = m_frameInA.getOrigin();
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const btVector3& pivotInB = m_frameInB.getOrigin();
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@@ -64,7 +65,9 @@ void btGeneric6DofConstraint::buildJacobian()
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{
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if (isLimited(i))
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{
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normal[i] = 1;
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localNormalInA[i] = 1;
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btVector3 normalWorld = m_rbA.getCenterOfMassTransform().getBasis() * localNormalInA;
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// Create linear atom
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new (&m_jacLinear[i]) btJacobianEntry(
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@@ -72,19 +75,24 @@ void btGeneric6DofConstraint::buildJacobian()
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m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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m_rbA.getCenterOfMassTransform()*pivotInA - m_rbA.getCenterOfMassPosition(),
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m_rbB.getCenterOfMassTransform()*pivotInB - m_rbB.getCenterOfMassPosition(),
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normal,
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normalWorld,
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m_rbA.getInvInertiaDiagLocal(),
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m_rbA.getInvMass(),
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m_rbB.getInvInertiaDiagLocal(),
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m_rbB.getInvMass());
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//optionally disable warmstarting
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#ifdef GENERIC_D6_DISABLE_WARMSTARTING
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m_accumulatedImpulse[i] = 0.f;
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#endif //GENERIC_D6_DISABLE_WARMSTARTING
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// Apply accumulated impulse
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btVector3 impulse_vector = m_accumulatedImpulse[i] * normal;
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btVector3 impulse_vector = m_accumulatedImpulse[i] * normalWorld;
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m_rbA.applyImpulse( impulse_vector, rel_pos1);
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m_rbB.applyImpulse(-impulse_vector, rel_pos2);
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normal[i] = 0;
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localNormalInA[i] = 0;
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}
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}
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@@ -106,6 +114,10 @@ void btGeneric6DofConstraint::buildJacobian()
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m_rbA.getInvInertiaDiagLocal(),
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m_rbB.getInvInertiaDiagLocal());
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#ifdef GENERIC_D6_DISABLE_WARMSTARTING
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m_accumulatedImpulse[i + 3] = 0.f;
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#endif //GENERIC_D6_DISABLE_WARMSTARTING
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// Apply accumulated impulse
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btVector3 impulse_vector = m_accumulatedImpulse[i + 3] * axis;
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@@ -126,7 +138,7 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
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btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
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btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
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btVector3 normal(0,0,0);
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btVector3 localNormalInA(0,0,0);
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int i;
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// linear
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@@ -137,8 +149,10 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
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btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
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btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
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localNormalInA.setValue(0,0,0);
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localNormalInA[i] = 1;
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btVector3 normalWorld = m_rbA.getCenterOfMassTransform().getBasis() * localNormalInA;
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normal[i] = 1;
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btScalar jacDiagABInv = 1.f / m_jacLinear[i].getDiagonal();
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//velocity error (first order error)
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@@ -146,16 +160,37 @@ void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
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m_rbB.getLinearVelocity(),angvelB);
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//positional error (zeroth order error)
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btScalar depth = -(pivotAInW - pivotBInW).dot(normal);
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btScalar depth = -(pivotAInW - pivotBInW).dot(normalWorld);
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//handle the limits
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if (m_lowerLimit[i] < m_upperLimit[i])
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{
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{
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if (depth > m_upperLimit[i])
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{
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depth -= m_upperLimit[i];
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} else
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{
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if (depth < m_lowerLimit[i])
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{
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depth -= m_lowerLimit[i];
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} else
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{
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continue;
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}
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}
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}
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}
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btScalar impulse = (tau*depth/timeStep - damping*rel_vel) * jacDiagABInv;
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m_accumulatedImpulse[i] += impulse;
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btVector3 impulse_vector = normal * impulse;
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btVector3 impulse_vector = normalWorld * impulse;
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m_rbA.applyImpulse( impulse_vector, rel_pos1);
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m_rbB.applyImpulse(-impulse_vector, rel_pos2);
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normal[i] = 0;
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localNormalInA[i] = 0;
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}
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}
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@@ -269,12 +269,19 @@ void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
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void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
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{
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body->setGravity(m_gravity);
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bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
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short collisionFilterGroup = isDynamic? btBroadphaseProxy::DefaultFilter : btBroadphaseProxy::StaticFilter;
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short collisionFilterMask = isDynamic? btBroadphaseProxy::AllFilter : btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter;
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if (!body->isStaticOrKinematicObject())
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{
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body->setGravity(m_gravity);
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}
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addCollisionObject(body,collisionFilterGroup,collisionFilterMask);
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if (body->getCollisionShape())
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{
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bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
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short collisionFilterGroup = isDynamic? btBroadphaseProxy::DefaultFilter : btBroadphaseProxy::StaticFilter;
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short collisionFilterMask = isDynamic? btBroadphaseProxy::AllFilter : btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter;
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addCollisionObject(body,collisionFilterGroup,collisionFilterMask);
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}
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}
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