preparation for block solver btRigidBody.
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@@ -1,5 +1,6 @@
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#include "ExampleEntries.h"
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#include "../BlockSolver/BlockSolverExample.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "EmptyExample.h"
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#include "../RenderingExamples/RenderInstancingDemo.h"
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@@ -150,6 +151,13 @@ static ExampleEntry gDefaultExamples[] =
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//
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// ExampleEntry(1, "Physics Client (Direct)", "Create a physics client that can communicate with a physics server directly in-process.", PhysicsClientCreateFunc,eCLIENTEXAMPLE_DIRECT),
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ExampleEntry(0, "BlockSolver"),
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ExampleEntry(1, "Stack MultiBody SI", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_STACK+ BLOCK_SOLVER_SI),
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ExampleEntry(1, "Stack MultiBody MLCP PGS", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_STACK + BLOCK_SOLVER_MLCP_PGS),
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ExampleEntry(1, "Stack MultiBody MLCP Dantzig", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_STACK + BLOCK_SOLVER_MLCP_DANTZIG),
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ExampleEntry(1, "Stack MultiBody Block", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_STACK + BLOCK_SOLVER_BLOCK),
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ExampleEntry(0, "Inverse Dynamics"),
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ExampleEntry(1, "Inverse Dynamics URDF", "Create a btMultiBody from URDF. Create an inverse MultiBodyTree model from that. Use either decoupled PD control or computed torque control using the inverse model to track joint position targets", InverseDynamicsExampleCreateFunc, BT_ID_LOAD_URDF),
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ExampleEntry(1, "Inverse Dynamics Prog", "Create a btMultiBody programatically. Create an inverse MultiBodyTree model from that. Use either decoupled PD control or computed torque control using the inverse model to track joint position targets", InverseDynamicsExampleCreateFunc, BT_ID_PROGRAMMATICALLY),
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