preparation for block solver btRigidBody.

This commit is contained in:
erwincoumans
2019-02-26 20:24:15 -08:00
parent 09dbb8ba1b
commit c44471c38c
13 changed files with 1377 additions and 188 deletions

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@@ -35,6 +35,7 @@ enum btConstraintSolverType
BT_MLCP_SOLVER = 2,
BT_NNCG_SOLVER = 4,
BT_MULTIBODY_SOLVER = 8,
BT_BLOCK_SOLVER = 16,
};
class btConstraintSolver

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@@ -29,6 +29,68 @@ class btCollisionObject;
typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
struct btSISolverSingleIterationData
{
btAlignedObjectArray<btSolverBody>& m_tmpSolverBodyPool;
btConstraintArray& m_tmpSolverContactConstraintPool;
btConstraintArray& m_tmpSolverNonContactConstraintPool;
btConstraintArray& m_tmpSolverContactFrictionConstraintPool;
btConstraintArray& m_tmpSolverContactRollingFrictionConstraintPool;
btAlignedObjectArray<int>& m_orderTmpConstraintPool;
btAlignedObjectArray<int>& m_orderNonContactConstraintPool;
btAlignedObjectArray<int>& m_orderFrictionConstraintPool;
btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& m_tmpConstraintSizesPool;
unsigned long& m_seed;
btSingleConstraintRowSolver& m_resolveSingleConstraintRowGeneric;
btSingleConstraintRowSolver& m_resolveSingleConstraintRowLowerLimit;
btSingleConstraintRowSolver& m_resolveSplitPenetrationImpulse;
btAlignedObjectArray<int>& m_kinematicBodyUniqueIdToSolverBodyTable;
int& m_fixedBodyId;
int& m_maxOverrideNumSolverIterations;
int getOrInitSolverBody(btCollisionObject & body, btScalar timeStep);
static void initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep);
int getSolverBody(btCollisionObject& body) const;
btSISolverSingleIterationData(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
btConstraintArray& tmpSolverContactConstraintPool,
btConstraintArray& tmpSolverNonContactConstraintPool,
btConstraintArray& tmpSolverContactFrictionConstraintPool,
btConstraintArray& tmpSolverContactRollingFrictionConstraintPool,
btAlignedObjectArray<int>& orderTmpConstraintPool,
btAlignedObjectArray<int>& orderNonContactConstraintPool,
btAlignedObjectArray<int>& orderFrictionConstraintPool,
btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& tmpConstraintSizesPool,
btSingleConstraintRowSolver& resolveSingleConstraintRowGeneric,
btSingleConstraintRowSolver& resolveSingleConstraintRowLowerLimit,
btSingleConstraintRowSolver& resolveSplitPenetrationImpulse,
btAlignedObjectArray<int>& kinematicBodyUniqueIdToSolverBodyTable,
unsigned long& seed,
int& fixedBodyId,
int& maxOverrideNumSolverIterations
)
:m_tmpSolverBodyPool(tmpSolverBodyPool),
m_tmpSolverContactConstraintPool(tmpSolverContactConstraintPool),
m_tmpSolverNonContactConstraintPool(tmpSolverNonContactConstraintPool),
m_tmpSolverContactFrictionConstraintPool(tmpSolverContactFrictionConstraintPool),
m_tmpSolverContactRollingFrictionConstraintPool(tmpSolverContactRollingFrictionConstraintPool),
m_orderTmpConstraintPool(orderTmpConstraintPool),
m_orderNonContactConstraintPool(orderNonContactConstraintPool),
m_orderFrictionConstraintPool(orderFrictionConstraintPool),
m_tmpConstraintSizesPool(tmpConstraintSizesPool),
m_resolveSingleConstraintRowGeneric(resolveSingleConstraintRowGeneric),
m_resolveSingleConstraintRowLowerLimit(resolveSingleConstraintRowLowerLimit),
m_resolveSplitPenetrationImpulse(resolveSplitPenetrationImpulse),
m_kinematicBodyUniqueIdToSolverBodyTable(kinematicBodyUniqueIdToSolverBodyTable),
m_seed(seed),
m_fixedBodyId(fixedBodyId),
m_maxOverrideNumSolverIterations(maxOverrideNumSolverIterations)
{
}
};
///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
ATTRIBUTE_ALIGNED16(class)
btSequentialImpulseConstraintSolver : public btConstraintSolver
@@ -97,6 +159,7 @@ protected:
virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
@@ -123,13 +186,15 @@ protected:
}
protected:
void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
@@ -141,13 +206,52 @@ public:
virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
static btScalar solveSingleIterationInternal(btSISolverSingleIterationData& siData, int iteration, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
static void convertBodiesInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
static void convertJointsInternal(btSISolverSingleIterationData& siData, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
static void convertContactInternal(btSISolverSingleIterationData& siData, btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
static void setupContactConstraintInternal(btSISolverSingleIterationData& siData, btSolverConstraint& solverConstraint,int solverBodyIdA, int solverBodyIdB,btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,btScalar& relaxation,
const btVector3& rel_pos1, const btVector3& rel_pos2);
static btScalar restitutionCurveInternal(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold);
static btSolverConstraint& addTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.);
static void setupTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
btScalar desiredVelocity, btScalar cfmSlip);
static void setupFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip);
static btSolverConstraint& addFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
static void setFrictionConstraintImpulseInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool,
btSolverConstraint& solverConstraint,
int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
static void convertJointInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
int& maxOverrideNumSolverIterations,
btSolverConstraint* currentConstraintRow,
btTypedConstraint* constraint,
const btTypedConstraint::btConstraintInfo1& info1,
int solverBodyIdA,
int solverBodyIdB,
const btContactSolverInfo& infoGlobal);
static btScalar solveGroupCacheFriendlyFinishInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
static void writeBackContactsInternal(btConstraintArray& tmpSolverContactConstraintPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
static void writeBackJointsInternal(btConstraintArray& tmpSolverNonContactConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
static void writeBackBodiesInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
static void solveGroupCacheFriendlySplitImpulseIterationsInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
///clear internal cached data and reset random seed
virtual void reset();
unsigned long btRand2();
int btRandInt2(int n);
static unsigned long btRand2a(unsigned long& seed);
static int btRandInt2a(int n, unsigned long& seed);
void setRandSeed(unsigned long seed)
{
m_btSeed2 = seed;
@@ -180,14 +284,18 @@ public:
}
///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
static btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
static btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
static btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
static btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
static btSingleConstraintRowSolver getScalarSplitPenetrationImpulseGeneric();
static btSingleConstraintRowSolver getSSE2SplitPenetrationImpulseGeneric();
};
#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H

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@@ -362,7 +362,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
};
btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
: btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
: btDiscreteDynamicsWorld(dispatcher, pairCache, 0, collisionConfiguration),
m_multiBodyConstraintSolver(constraintSolver)
{
//split impulse is not yet supported for Featherstone hierarchies
@@ -380,7 +380,7 @@ void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstrain
{
m_multiBodyConstraintSolver = solver;
m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
btDiscreteDynamicsWorld::setConstraintSolver(solver);
//btDiscreteDynamicsWorld::setConstraintSolver(solver);
}
void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)

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@@ -156,7 +156,7 @@ protected:
btTypedConstraint** constraints,
int numConstraints,
const btContactSolverInfo& infoGlobal,
btIDebugDraw* debugDrawer) BT_OVERRIDE;
btIDebugDraw* debugDrawer) ;
public:
BT_DECLARE_ALIGNED_ALLOCATOR()