make btMultiBodyFixedConstraint.cpp linear/angular constraint frame consistent
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@@ -156,7 +156,7 @@ void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray
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btVector3 constraintNormalAng(0,0,0);
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btScalar posError = 0.0;
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if (i < 3) {
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constraintNormalLin[i] = -1;
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constraintNormalLin[i] = 1;
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posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
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fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
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constraintNormalLin, pivotAworld, pivotBworld,
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