More GJK degeneracy fixes, thanks Jacob Langford for the feedback:
http://code.google.com/p/bullet/issues/detail?id=250 Added missing files for Maya Dynamica plugin Thanks Herbert Law for the patch, and damrit and others for the report http://code.google.com/p/bullet/issues/detail?id=231 Fix btQuaternion shortestArcQuat, thanks Stan Melax for original fix and shogun for reminder http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1989 Implemented btDiscreteDynamicsWorld::removeCollisionObject (and btSoftBodyDynamicsWorld) to avoid crashes. Thanks Jacob Langford for bringing that up. Minor sphere-debug drawing issue (spheres were drawn inside-out (wrong face winding)
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Extras/MayaPlugin/constraint/slider_constraint_impl.h
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Extras/MayaPlugin/constraint/slider_constraint_impl.h
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/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Herbert Law
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Herbert Law <Herbert.Law@gmail.com>
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*/
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//slider_constraint_impl.h
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#ifndef DYN_SLIDER_CONSTRAINT_IMPL_H
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#define DYN_SLIDER_CONSTRAINT_IMPL_H
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#include "constraint_impl.h"
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class slider_constraint_impl_t: public constraint_impl_t
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{
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public:
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//
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virtual void set_pivot(vec3f const& p) = 0;
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virtual void get_pivot(vec3f& p) const = 0;
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virtual void get_world_pivot(vec3f& p) const = 0;
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virtual void set_world(vec3f const& p) = 0;
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virtual void get_world(vec3f& p) const = 0;
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//
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virtual void set_damping(float d) = 0;
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virtual float damping() const = 0;
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virtual void set_LinLimit(float lower, float upper) = 0;
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virtual void set_AngLimit(float lower, float upper) = 0;
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public:
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virtual ~slider_constraint_impl_t() {};
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};
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#endif //DYN_SLIDER_CONSTRAINT_IMPL_H
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