More GJK degeneracy fixes, thanks Jacob Langford for the feedback:
http://code.google.com/p/bullet/issues/detail?id=250 Added missing files for Maya Dynamica plugin Thanks Herbert Law for the patch, and damrit and others for the report http://code.google.com/p/bullet/issues/detail?id=231 Fix btQuaternion shortestArcQuat, thanks Stan Melax for original fix and shogun for reminder http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1989 Implemented btDiscreteDynamicsWorld::removeCollisionObject (and btSoftBodyDynamicsWorld) to avoid crashes. Thanks Jacob Langford for bringing that up. Minor sphere-debug drawing issue (spheres were drawn inside-out (wrong face winding)
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@@ -54,6 +54,9 @@ public:
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void removeSoftBody(btSoftBody* body);
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///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
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virtual void removeCollisionObject(btCollisionObject* collisionObject);
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int getDrawFlags() const { return(m_drawFlags); }
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void setDrawFlags(int f) { m_drawFlags=f; }
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