btDeformableRigidWorld now inherits from btMultiBodyDynamicsWorld instead of btSoftRigidDynamicsWorld
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@@ -35,7 +35,7 @@ enum btDynamicsWorldType
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BT_SOFT_RIGID_DYNAMICS_WORLD = 4,
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BT_GPU_DYNAMICS_WORLD = 5,
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BT_SOFT_MULTIBODY_DYNAMICS_WORLD = 6,
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BT_DEFORMABLE_RIGID_DYNAMICS_WORLD = 7
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BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD = 7
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};
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///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
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@@ -47,7 +47,7 @@ protected:
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virtual void calculateSimulationIslands();
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virtual void updateActivationState(btScalar timeStep);
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virtual void solveConstraints(btContactSolverInfo& solverInfo);
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virtual void serializeMultiBodies(btSerializer* serializer);
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@@ -55,7 +55,8 @@ public:
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btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration);
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virtual ~btMultiBodyDynamicsWorld();
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virtual void solveConstraints(btContactSolverInfo& solverInfo);
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virtual void addMultiBody(btMultiBody* body, int group = btBroadphaseProxy::DefaultFilter, int mask = btBroadphaseProxy::AllFilter);
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virtual void removeMultiBody(btMultiBody* body);
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@@ -10,7 +10,7 @@
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void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocity)
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{
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///solve rigid body constraints
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m_world->btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::solveConstraints(m_world->getSolverInfo());
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m_world->btMultiBodyDynamicsWorld::solveConstraints(m_world->getSolverInfo());
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// loop through contacts to create contact constraints
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for (int i = 0; i < m_softBodies.size(); ++i)
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@@ -8,6 +8,20 @@
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#include <stdio.h>
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#include "btDeformableBodySolver.h"
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btDeformableBodySolver::btDeformableBodySolver()
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: m_numNodes(0)
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, m_solveIterations(1)
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, m_impulseIterations(1)
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, m_world(nullptr)
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{
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m_objective = new btBackwardEulerObjective(m_softBodySet, m_backupVelocity);
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}
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btDeformableBodySolver::~btDeformableBodySolver()
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{
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delete m_objective;
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}
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void btDeformableBodySolver::postStabilize()
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{
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for (int i = 0; i < m_softBodySet.size(); ++i)
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@@ -9,24 +9,11 @@
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#include "btDeformableRigidDynamicsWorld.h"
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#include "btDeformableBodySolver.h"
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btDeformableBodySolver::btDeformableBodySolver()
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: m_numNodes(0)
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, m_solveIterations(1)
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, m_impulseIterations(1)
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, m_world(nullptr)
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{
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m_objective = new btBackwardEulerObjective(m_softBodySet, m_backupVelocity);
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}
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btDeformableBodySolver::~btDeformableBodySolver()
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{
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delete m_objective;
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}
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void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
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{
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// Let the solver grab the soft bodies and if necessary optimize for it
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m_deformableBodySolver->optimize(getSoftDynamicsWorld()->getSoftBodyArray());
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m_deformableBodySolver->optimize(m_softBodies);
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if (!m_deformableBodySolver->checkInitialized())
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{
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@@ -42,22 +29,21 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
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///apply gravity, predict motion
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predictUnconstraintMotion(timeStep);
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btDispatcherInfo& dispatchInfo = btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::getDispatchInfo();
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btDispatcherInfo& dispatchInfo = btMultiBodyDynamicsWorld::getDispatchInfo();
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dispatchInfo.m_timeStep = timeStep;
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dispatchInfo.m_stepCount = 0;
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dispatchInfo.m_debugDraw = btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::getDebugDrawer();
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dispatchInfo.m_debugDraw = btMultiBodyDynamicsWorld::getDebugDrawer();
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// only used in CCD
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// createPredictiveContacts(timeStep);
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///perform collision detection
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btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::performDiscreteCollisionDetection();
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btMultiBodyDynamicsWorld::performDiscreteCollisionDetection();
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btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::calculateSimulationIslands();
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btMultiBodyDynamicsWorld::calculateSimulationIslands();
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btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::getSolverInfo().m_timeStep = timeStep;
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btMultiBodyDynamicsWorld::getSolverInfo().m_timeStep = timeStep;
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if (0 != m_internalTickCallback)
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{
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@@ -76,12 +62,12 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
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solveDeformableBodiesConstraints(timeStep);
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//integrate transforms
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btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::integrateTransforms(timeStep);
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btMultiBodyDynamicsWorld::integrateTransforms(timeStep);
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///update vehicle simulation
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btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::updateActions(timeStep);
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btMultiBodyDynamicsWorld::updateActions(timeStep);
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btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::updateActivationState(timeStep);
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btMultiBodyDynamicsWorld::updateActivationState(timeStep);
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///update soft bodies
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m_deformableBodySolver->updateSoftBodies();
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@@ -98,7 +84,7 @@ void btDeformableRigidDynamicsWorld::solveDeformableBodiesConstraints(btScalar t
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void btDeformableRigidDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
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{
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getSoftDynamicsWorld()->getSoftBodyArray().push_back(body);
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m_softBodies.push_back(body);
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// Set the soft body solver that will deal with this body
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// to be the world's solver
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@@ -16,50 +16,76 @@
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#ifndef BT_DEFORMABLE_RIGID_DYNAMICS_WORLD_H
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#define BT_DEFORMABLE_RIGID_DYNAMICS_WORLD_H
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#include "btSoftRigidDynamicsWorld.h"
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#include "btSoftMultiBodyDynamicsWorld.h"
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#include "btLagrangianForce.h"
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#include "btMassSpring.h"
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#include "btDeformableBodySolver.h"
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#include "btSoftBodyHelpers.h"
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typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
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class btDeformableBodySolver;
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class btLagrangianForce;
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typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
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class btDeformableRigidDynamicsWorld : public btSoftRigidDynamicsWorld
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class btDeformableRigidDynamicsWorld : public btMultiBodyDynamicsWorld
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{
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using TVStack = btAlignedObjectArray<btVector3>;
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///Solver classes that encapsulate multiple deformable bodies for solving
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btDeformableBodySolver* m_deformableBodySolver;
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btSoftBodyArray m_softBodies;
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int m_drawFlags;
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bool m_drawNodeTree;
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bool m_drawFaceTree;
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bool m_drawClusterTree;
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btSoftBodyWorldInfo m_sbi;
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bool m_ownsSolver;
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protected:
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virtual void internalSingleStepSimulation(btScalar timeStep);
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void solveDeformableBodiesConstraints(btScalar timeStep);
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public:
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btDeformableRigidDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btDeformableBodySolver* deformableBodySolver = 0)
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: btSoftRigidDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration, 0),
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btDeformableRigidDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btDeformableBodySolver* deformableBodySolver = 0)
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: btMultiBodyDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
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m_deformableBodySolver(deformableBodySolver)
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{
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m_drawFlags = fDrawFlags::Std;
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m_drawNodeTree = true;
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m_drawFaceTree = false;
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m_drawClusterTree = false;
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m_sbi.m_broadphase = pairCache;
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m_sbi.m_dispatcher = dispatcher;
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m_sbi.m_sparsesdf.Initialize();
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m_sbi.m_sparsesdf.Reset();
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m_sbi.air_density = (btScalar)1.2;
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m_sbi.water_density = 0;
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m_sbi.water_offset = 0;
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m_sbi.water_normal = btVector3(0, 0, 0);
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m_sbi.m_gravity.setValue(0, -10, 0);
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m_sbi.m_sparsesdf.Initialize();
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}
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virtual ~btDeformableRigidDynamicsWorld()
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{
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}
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virtual btSoftRigidDynamicsWorld* getSoftDynamicsWorld()
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virtual btMultiBodyDynamicsWorld* getMultiBodyDynamicsWorld()
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{
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return (btSoftRigidDynamicsWorld*)(this);
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return (btMultiBodyDynamicsWorld*)(this);
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}
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virtual const btSoftRigidDynamicsWorld* getSoftDynamicsWorld() const
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virtual const btMultiBodyDynamicsWorld* getMultiBodyDynamicsWorld() const
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{
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return (const btSoftRigidDynamicsWorld*)(this);
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return (const btMultiBodyDynamicsWorld*)(this);
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}
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virtual btDynamicsWorldType getWorldType() const
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{
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return BT_DEFORMABLE_RIGID_DYNAMICS_WORLD;
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return BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD;
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}
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virtual void predictUnconstraintMotion(btScalar timeStep);
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@@ -68,6 +94,27 @@ public:
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// virtual void solveDeformableBodiesConstraints(btScalar timeStep);
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virtual void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
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btSoftBodyArray& getSoftBodyArray()
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{
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return m_softBodies;
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}
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const btSoftBodyArray& getSoftBodyArray() const
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{
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return m_softBodies;
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}
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btSoftBodyWorldInfo& getWorldInfo()
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{
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return m_sbi;
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}
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const btSoftBodyWorldInfo& getWorldInfo() const
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{
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return m_sbi;
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}
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int getDrawFlags() const { return (m_drawFlags); }
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void setDrawFlags(int f) { m_drawFlags = f; }
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};
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#endif //BT_DEFORMABLE_RIGID_DYNAMICS_WORLD_H
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