More example code is memory-leak free now, in particular PhysicsServerExample.
/PhysicsServerCommandProcessor also fixed some memory issue in InverseDynamicsExample (the base class is supposed to delete collision shape memory)
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@@ -21,6 +21,7 @@ void GraphingTexture::destroy()
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m_height=0;
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glDeleteTextures(1,(GLuint*)&m_textureId);
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m_textureId=0;
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}
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bool GraphingTexture::create(int texWidth, int texHeight)
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