More example code is memory-leak free now, in particular PhysicsServerExample.
/PhysicsServerCommandProcessor also fixed some memory issue in InverseDynamicsExample (the base class is supposed to delete collision shape memory)
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@@ -675,7 +675,10 @@ struct QuickCanvas : public Common2dCanvasInterface
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virtual void destroyCanvas(int canvasId)
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{
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btAssert(canvasId>=0);
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delete m_gt[canvasId];
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m_gt[canvasId] = 0;
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destroyTextureWindow(m_gw[canvasId]);
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m_gw[canvasId] = 0;
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m_curNumGraphWindows--;
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}
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
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@@ -745,6 +748,7 @@ OpenGLExampleBrowser::~OpenGLExampleBrowser()
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delete m_internalData;
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gFileImporterByExtension.clear();
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gAllExamples = 0;
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}
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