More example code is memory-leak free now, in particular PhysicsServerExample.
/PhysicsServerCommandProcessor also fixed some memory issue in InverseDynamicsExample (the base class is supposed to delete collision shape memory)
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@@ -78,7 +78,6 @@ PhysicsServerSharedMemory::PhysicsServerSharedMemory(SharedMemoryInterface* shar
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}
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m_data->m_commandProcessor = new PhysicsServerCommandProcessor;
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m_data->m_commandProcessor ->createEmptyDynamicsWorld();
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}
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