Notify plugins on certain events (e.g. body added).
This also adds a periodic tick function to plugins, giving them periodically control over the simulation thread, even when the simulation is paused.
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@@ -44,6 +44,8 @@ public:
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virtual void enableRealTimeSimulation(bool enableRealTimeSim)=0;
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virtual bool isRealTimeSimulationEnabled() const=0;
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virtual void tickPlugins() = 0;
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virtual void enableCommandLogging(bool enable, const char* fileName)=0;
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virtual void replayFromLogFile(const char* fileName)=0;
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virtual void replayLogCommand(char* bufferServerToClient, int bufferSizeInBytes )=0;
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