some brute-force method for creating vertices from a convex defined by plane equations, and creating plane equations from a point cloud

This commit is contained in:
ejcoumans
2006-11-11 03:27:10 +00:00
parent 8cbd721a1f
commit c6be761166
2 changed files with 207 additions and 0 deletions

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/*
Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btGeometryUtil.h"
bool btGeometryUtil::isPointInsidePlanes(const std::vector<btVector3>& planeEquations, const btVector3& point, float margin)
{
int numbrushes = planeEquations.size();
for (int i=0;i<numbrushes;i++)
{
const btVector3& N1 = planeEquations[i];
float dist = float(N1.dot(point))+float(N1[3])-margin;
if (dist>0.f)
{
return false;
}
}
return true;
}
bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const std::vector<btVector3>& vertices, float margin)
{
int numvertices = vertices.size();
for (int i=0;i<numvertices;i++)
{
const btVector3& N1 = vertices[i];
float dist = float(planeNormal.dot(N1))+float(planeNormal[3])-margin;
if (dist>0.f)
{
return false;
}
}
return true;
}
bool notExist(const btVector3& planeEquation,const std::vector<btVector3>& planeEquations)
{
int numbrushes = planeEquations.size();
for (int i=0;i<numbrushes;i++)
{
const btVector3& N1 = planeEquations[i];
if (planeEquation.dot(N1) > 0.999f)
{
return false;
}
}
return true;
}
void btGeometryUtil::getPlaneEquationsFromVertices(std::vector<btVector3>& vertices, std::vector<btVector3>& planeEquationsOut )
{
const int numvertices = vertices.size();
// brute force:
for (int i=0;i<numvertices;i++)
{
const btVector3& N1 = vertices[i];
for (int j=i+1;j<numvertices;j++)
{
const btVector3& N2 = vertices[j];
for (int k=j+1;k<numvertices;k++)
{
const btVector3& N3 = vertices[k];
btVector3 planeEquation,edge0,edge1;
edge0 = N2-N1;
edge1 = N3-N1;
float normalSign = 1.f;
for (int ww=0;ww<2;ww++)
{
planeEquation = normalSign * edge0.cross(edge1);
if (planeEquation.length2() > 0.0001f)
{
planeEquation.normalize();
if (notExist(planeEquation,planeEquationsOut))
{
planeEquation[3] = -planeEquation.dot(N1);
//check if inside, and replace supportingVertexOut if needed
if (areVerticesBehindPlane(planeEquation,vertices,0.01f))
{
planeEquationsOut.push_back(planeEquation);
}
}
}
normalSign = -1.f;
}
}
}
}
}
void btGeometryUtil::getVerticesFromPlaneEquations(const std::vector<btVector3>& planeEquations , std::vector<btVector3>& verticesOut )
{
const int numbrushes = planeEquations.size();
// brute force:
for (int i=0;i<numbrushes;i++)
{
const btVector3& N1 = planeEquations[i];
for (int j=i+1;j<numbrushes;j++)
{
const btVector3& N2 = planeEquations[j];
for (int k=j+1;k<numbrushes;k++)
{
const btVector3& N3 = planeEquations[k];
btVector3 n2n3; n2n3 = N2.cross(N3);
btVector3 n3n1; n3n1 = N3.cross(N1);
btVector3 n1n2; n1n2 = N1.cross(N2);
if ( ( n2n3.length2() > 0.0001f ) &&
( n3n1.length2() > 0.0001f ) &&
( n1n2.length2() > 0.0001f ) )
{
//point P out of 3 plane equations:
// d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
//P = -------------------------------------------------------------------------
// N1 . ( N2 * N3 )
float quotient = (N1.dot(n2n3));
if (btFabs(quotient) > 0.000001f)
{
quotient = -1.f / quotient;
n2n3 *= N1[3];
n3n1 *= N2[3];
n1n2 *= N3[3];
btVector3 potentialVertex = n2n3;
potentialVertex += n3n1;
potentialVertex += n1n2;
potentialVertex *= quotient;
//check if inside, and replace supportingVertexOut if needed
if (isPointInsidePlanes(planeEquations,potentialVertex,0.01f))
{
verticesOut.push_back(potentialVertex);
}
}
}
}
}
}
}

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/*
Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_GEOMETRY_UTIL_H
#define BT_GEOMETRY_UTIL_H
#include <vector>
#include "btVector3.h"
class btGeometryUtil
{
public:
static void getPlaneEquationsFromVertices(std::vector<btVector3>& vertices, std::vector<btVector3>& planeEquationsOut );
static void getVerticesFromPlaneEquations(const std::vector<btVector3>& planeEquations , std::vector<btVector3>& verticesOut );
static bool isInside(const std::vector<btVector3>& vertices, const btVector3& planeNormal, float margin);
static bool isPointInsidePlanes(const std::vector<btVector3>& planeEquations, const btVector3& point, float margin);
static bool areVerticesBehindPlane(const btVector3& planeNormal, const std::vector<btVector3>& vertices, float margin);
};
#endif //BT_GEOMETRY_UTIL_H