bug fix in neohookean force
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@@ -357,7 +357,7 @@ void GraspDeformable::initPhysics()
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// getDeformableDynamicsWorld()->addForce(psb, new btDeformableGravityForce(gravity));
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// getDeformableDynamicsWorld()->addForce(psb, new btDeformableCorotatedForce(0,6));
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btDeformableMassSpringForce* mass_spring = new btDeformableMassSpringForce(.5,0.04, true);
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btDeformableMassSpringForce* mass_spring = new btDeformableMassSpringForce(.0,0.04, true);
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getDeformableDynamicsWorld()->addForce(psb, mass_spring);
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m_forces.push_back(mass_spring);
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